Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.14
    Preparing search index...

    Module types

    Interfaces

    Injury

    Enumerations

    InjuryType

    References

    AccessibilityValidation → AccessibilityValidation
    AI_MOVEMENT_METERS → AI_MOVEMENT_METERS
    AI_OPTIMAL_RANGE_METERS → AI_OPTIMAL_RANGE_METERS
    ANATOMICAL_DIMENSIONS → ANATOMICAL_DIMENSIONS
    AnatomicalRegionPhysics → AnatomicalRegionPhysics
    ANIMATION_DURATIONS → ANIMATION_DURATIONS
    AnimationKeyframe → AnimationKeyframe
    ARCHETYPE_ASSETS → ARCHETYPE_ASSETS
    ARCHETYPE_BACKGROUNDS → ARCHETYPE_BACKGROUNDS
    ARCHETYPE_TECHNIQUE_BONUSES → ARCHETYPE_TECHNIQUE_BONUSES
    ARENA_SIZE_METERS → ARENA_SIZE_METERS
    AriaAttributes → AriaAttributes
    AriaCurrent → AriaCurrent
    AriaLive → AriaLive
    AriaRole → AriaRole
    assertValidPhysicalReachConfig → assertValidPhysicalReachConfig
    AttackAnimationType → AttackAnimationType
    AttackReach → AttackReach
    BalanceState → BalanceState
    BASE_MOVEMENT_ACCELERATION → BASE_MOVEMENT_ACCELERATION
    BASE_REACH → BASE_REACH
    BASE_STAMINA_REGEN_RATE → BASE_STAMINA_REGEN_RATE
    BilingualLabel → BilingualLabel
    BODY_RADIUS_METERS → BODY_RADIUS_METERS
    BodyRegion → BodyRegion
    Bone → Bone
    BoneChain → BoneChain
    BoneName → BoneName
    BORDER_RADIUS → BORDER_RADIUS
    BorderRadiusLevel → BorderRadiusLevel
    BORDERS → BORDERS
    BoundingBox → BoundingBox
    BoundingBoxType → BoundingBoxType
    Bounds → Bounds
    BreakingResult → BreakingResult
    BreakingTarget → BreakingTarget
    calculateArenaBounds → calculateArenaBounds
    calculateDistanceMeters → calculateDistanceMeters
    calculateFontSize → calculateFontSize
    calculateResponsiveValues → calculateResponsiveValues
    calculateSpacing → calculateSpacing
    Callback → Callback
    clampPositionToBounds → clampPositionToBounds
    clampToArenaBounds → clampToArenaBounds
    ClothingFit → ClothingFit
    ClothingItem → ClothingItem
    ClothingItemProps → ClothingItemProps
    ClothingLODSettings → ClothingLODSettings
    ClothingMaterial → ClothingMaterial
    ClothingSet → ClothingSet
    ClothingSystemProps → ClothingSystemProps
    ClothingType → ClothingType
    COLLISION_KOREAN_TERMS → COLLISION_KOREAN_TERMS
    CollisionResult → CollisionResult
    CollisionVitalPoint → CollisionVitalPoint
    Color → Color
    ColorContrastConfig → ColorContrastConfig
    COMBAT_RANGES_METERS → COMBAT_RANGES_METERS
    COMBAT_UI_DIMENSIONS → COMBAT_UI_DIMENSIONS
    COMBAT_UI_DIMENSIONS_NUMERIC → COMBAT_UI_DIMENSIONS_NUMERIC
    CombatAttackType → CombatAttackType
    CombatState → CombatState
    Config → Config
    ContainerBounds → ContainerBounds
    CounterOpportunity → CounterOpportunity
    createBilingualLabel → createBilingualLabel
    createResponsiveConfig → createResponsiveConfig
    createTransitionString → createTransitionString
    CYBERPUNK_COLORS → CYBERPUNK_COLORS
    DamageRange → DamageRange
    DamageType → DamageType
    DeepReadonly → DeepReadonly
    DEFAULT_BODY_RADIUS_METERS → DEFAULT_BODY_RADIUS_METERS
    DEFAULT_EXPRESSION_STATE → DEFAULT_EXPRESSION_STATE
    DEFAULT_EYE_TRACKING → DEFAULT_EYE_TRACKING
    DEFAULT_FACIAL_DAMAGE → DEFAULT_FACIAL_DAMAGE
    DEFAULT_MUSCLE_CONFIG → DEFAULT_MUSCLE_CONFIG
    DEFAULT_PHYSICS_ARENA_BOUNDS → DEFAULT_PHYSICS_ARENA_BOUNDS
    DEFAULT_RESIZE_TRANSITION → DEFAULT_RESIZE_TRANSITION
    Duration → Duration
    EffectDuration → EffectDuration
    ElementBounds → ElementBounds
    EventHandler → EventHandler
    ExposedLimbType → ExposedLimbType
    ExpressionState → ExpressionState
    EYE_OPENNESS → EYE_OPENNESS
    EyeProps → EyeProps
    EyeTrackingState → EyeTrackingState
    Face3DProps → Face3DProps
    FACIAL_EXPRESSION_NAMES → FACIAL_EXPRESSION_NAMES
    FacialDamageState → FacialDamageState
    FacialExpression → FacialExpression
    FALLBACK_ARCHETYPE_IMAGE → FALLBACK_ARCHETYPE_IMAGE
    FingerCurl → FingerCurl
    FingerSegments → FingerSegments
    FingerSpread → FingerSpread
    FingerType → FingerType
    FocusConfig → FocusConfig
    FocusEventHandler → FocusEventHandler
    FocusIndicatorStyle → FocusIndicatorStyle
    FONT_FAMILY → FONT_FAMILY
    FONT_SCALE_MAP → FONT_SCALE_MAP
    FONT_SIZE_CONSTRAINTS → FONT_SIZE_CONSTRAINTS
    FONT_SIZE_MULTIPLIERS → FONT_SIZE_MULTIPLIERS
    FONT_SIZES → FONT_SIZES
    FONT_WEIGHTS → FONT_WEIGHTS
    FontScaleMap → FontScaleMap
    FRAME_TIME_BUDGET → FRAME_TIME_BUDGET
    GameEntity → GameEntity
    GameMode → GameMode
    GamePhase → GamePhase
    getFontScale → getFontScale
    getKoreanFontSize → getKoreanFontSize
    getPerformanceSettings → getPerformanceSettings
    getPerformanceTier → getPerformanceTier
    getPixelsPerMeter → getPixelsPerMeter
    getResponsiveFontSize → getResponsiveFontSize
    getResponsiveSpacing → getResponsiveSpacing
    getScreenSize → getScreenSize
    getSpacingScale → getSpacingScale
    GRADIENTS → GRADIENTS
    GrappleControl → GrappleControl
    GrappleState → GrappleState
    GrappleTarget → GrappleTarget
    GridPosition → GridPosition
    HandAnimationState → HandAnimationState
    HandBones → HandBones
    HandLODConfig → HandLODConfig
    HandPose → HandPose
    HandPoseType → HandPoseType
    HandSide → HandSide
    HandStructure → HandStructure
    HeadMovementKeyframes → HeadMovementKeyframes
    HeadMovementType → HeadMovementType
    HEALTH_COLORS → HEALTH_COLORS
    HIERARCHY → HIERARCHY
    HierarchyLevel → HierarchyLevel
    HorizontalAlignment → HorizontalAlignment
    HtmlOverlayConfig → HtmlOverlayConfig
    HtmlOverlayLayer → HtmlOverlayLayer
    HtmlOverlayPerformanceOptions → HtmlOverlayPerformanceOptions
    HtmlOverlayPositionOptions → HtmlOverlayPositionOptions
    HtmlOverlayStyle → HtmlOverlayStyle
    HUD_HEIGHT → HUD_HEIGHT
    HUD_STYLE → HUD_STYLE
    HUD_WIDTH_PERCENT → HUD_WIDTH_PERCENT
    HUDPositionConfig → HUDPositionConfig
    ID → ID
    isDesktopSize → isDesktopSize
    isMobileSize → isMobileSize
    isPositionInBounds → isPositionInBounds
    isTabletSize → isTabletSize
    isValidBaseExtension → isValidBaseExtension
    JointConstraint → JointConstraint
    KeyboardActions → KeyboardActions
    KeyboardEventHandler → KeyboardEventHandler
    KeyCode → KeyCode
    KOREAN_COLORS → KOREAN_COLORS
    KOREAN_FONT_WEIGHTS → KOREAN_FONT_WEIGHTS
    KOREAN_MOBILE_FONT_SIZES → KOREAN_MOBILE_FONT_SIZES
    KOREAN_TEXT_SIZES → KOREAN_TEXT_SIZES
    KoreanEntity → KoreanEntity
    KoreanText → KoreanText
    KoreanTextAlignment → KoreanTextAlignment
    KoreanTextSize → KoreanTextSize
    KoreanTextStyle → KoreanTextStyle
    KoreanTextWeight → KoreanTextWeight
    LAYOUT_MULTIPLIERS → LAYOUT_MULTIPLIERS
    LayoutConfig → LayoutConfig
    LimbExposureWindow → LimbExposureWindow
    MaterialPreset → MaterialPreset
    MAX_TRANSITION_COST_KI → MAX_TRANSITION_COST_KI
    MAX_TRANSITION_COST_STAMINA → MAX_TRANSITION_COST_STAMINA
    MAX_TRANSITION_TIME_MILLISECONDS → MAX_TRANSITION_TIME_MILLISECONDS
    METERS_TO_PIXELS_SCALE → METERS_TO_PIXELS_SCALE
    METERS_TO_TRAINING_UNITS → METERS_TO_TRAINING_UNITS
    metersToPixels → metersToPixels
    mirrorGuardPose → mirrorGuardPose
    MOUTH_OPENNESS → MOUTH_OPENNESS
    MouthProps → MouthProps
    MovementArenaBounds → MovementArenaBounds
    MuscleActivationMap → MuscleActivationMap
    MuscleActivationState → MuscleActivationState
    MuscleGroup → MuscleGroup
    MuscleGroupName → MuscleGroupName
    MuscleMeshProps → MuscleMeshProps
    MuscleSystemConfig → MuscleSystemConfig
    MuscleSystemMetrics → MuscleSystemMetrics
    OPACITY → OPACITY
    Optional → Optional
    Percentage → Percentage
    PERFORMANCE_RATING_THRESHOLDS → PERFORMANCE_RATING_THRESHOLDS
    PERFORMANCE_SETTINGS_BY_TIER → PERFORMANCE_SETTINGS_BY_TIER
    PerformanceSettings → PerformanceSettings
    PerformanceTier → PerformanceTier
    PhysicalAttributes → PhysicalAttributes
    PhysicalReachConfig → PhysicalReachConfig
    PhysicsArenaBounds → PhysicsArenaBounds
    pixelsToMeters → pixelsToMeters
    PLAYER_START_POSITIONS → PLAYER_START_POSITIONS
    Player3DUnifiedProps → Player3DUnifiedProps
    PlayerAnimation → PlayerAnimation
    PlayerArchetype → PlayerArchetype
    PlayerStateIndicatorsProps → PlayerStateIndicatorsProps
    Position → Position
    Position3D → Position3D
    RaycastQuery → RaycastQuery
    ReachBodyPart → ReachBodyPart
    REFERENCE_PIXELS_PER_METER → REFERENCE_PIXELS_PER_METER
    Required → Required
    ResizeTransitionConfig → ResizeTransitionConfig
    RESPONSIVE_BREAKPOINTS → RESPONSIVE_BREAKPOINTS
    ResponsiveBreakpoints → ResponsiveBreakpoints
    ResponsivePosition → ResponsivePosition
    ResponsiveScaleConfig → ResponsiveScaleConfig
    ResponsiveScreenSize → ResponsiveScreenSize
    ResponsiveValues → ResponsiveValues
    Result → Result
    ROUND_ANNOUNCEMENT_TIMINGS → ROUND_ANNOUNCEMENT_TIMINGS
    SafeAreaInsets → SafeAreaInsets
    SafePosition → SafePosition
    ScreenBounds → ScreenBounds
    ScreenReaderAnnouncement → ScreenReaderAnnouncement
    ScreenSize → ScreenSize
    ScreenSizeTestResult → ScreenSizeTestResult
    Size → Size
    SkeletalAnimation → SkeletalAnimation
    SkeletalAnimationState → SkeletalAnimationState
    SkeletalRig → SkeletalRig
    SPACING → SPACING
    SPACING_ADJUSTMENTS → SPACING_ADJUSTMENTS
    SPACING_NUMERIC → SPACING_NUMERIC
    SPACING_SCALE_MAP → SPACING_SCALE_MAP
    SpacingLevel → SpacingLevel
    SpacingScaleMap → SpacingScaleMap
    STANCE_REACH_MODIFIERS → STANCE_REACH_MODIFIERS
    StanceAuraProps → StanceAuraProps
    StanceGuardAnimationConfig → StanceGuardAnimationConfig
    StanceGuardPose → StanceGuardPose
    Technique → Technique
    TechniqueAnimationConfig → TechniqueAnimationConfig
    TechniqueCooldown → TechniqueCooldown
    TechniqueHandPose → TechniqueHandPose
    TechniqueId → TechniqueId
    TechniqueKey → TechniqueKey
    TechniqueSelection → TechniqueSelection
    TechniqueType → TechniqueType
    TechniqueValidation → TechniqueValidation
    testScreenSize → testScreenSize
    TEXT_EFFECTS → TEXT_EFFECTS
    TextMeasurement → TextMeasurement
    Theme → Theme
    Transition → Transition
    TRANSITIONS → TRANSITIONS
    TrigramStance → TrigramStance
    TYPOGRAPHY → TYPOGRAPHY
    TYPOGRAPHY_NUMERIC → TYPOGRAPHY_NUMERIC
    TypographyLevel → TypographyLevel
    UI_CONSTANTS → UI_CONSTANTS
    UI_DIMENSIONS → UI_DIMENSIONS
    UIGameSettings → UIGameSettings
    ValidationResult → ValidationResult
    VerticalAlignment → VerticalAlignment
    VitalPointCategory → VitalPointCategory
    VitalPointEffectType → VitalPointEffectType
    VitalPointSeverity → VitalPointSeverity
    WCAGComplianceResult → WCAGComplianceResult
    WCAGLevel → WCAGLevel
    Z_INDEX → Z_INDEX
    ZIndexValue → ZIndexValue