Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.9
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utils
Module utils
Utility functions and helpers for Black Trigram
References
animationStateToPlayerAnimation
→
animationStateToPlayerAnimation
applyDamage
→
applyDamage
applyEffectModifiers
→
applyEffectModifiers
applyHtmlOverlayStyles
→
applyHtmlOverlayStyles
applyStatusEffect
→
applyStatusEffect
calculateCombatEffectiveness
→
calculateCombatEffectiveness
calculateDistanceFactor
→
calculateDistanceFactor
calculateEffectIntensity
→
calculateEffectIntensity
calculateSafePosition
→
calculateSafePosition
canPlayerAct
→
canPlayerAct
clearPlatformCache
→
clearPlatformCache
combineEffects
→
combineEffects
convertPlayerStateToProps
→
convertPlayerStateToProps
createEffectFromKoreanText
→
createEffectFromKoreanText
createHitEffect
→
createHitEffect
createHtmlOverlayConfig
→
createHtmlOverlayConfig
createKoreanStatusEffect
→
createKoreanStatusEffect
createPlayerFromArchetype
→
createPlayerFromArchetype
createStatusEffect
→
createStatusEffect
createTrigramEffect
→
createTrigramEffect
darkenColor
→
darkenColor
detectPlatform
→
detectPlatform
DeviceType
→
DeviceType
getArchetypeAssets
→
getArchetypeAssets
getArchetypeBonuses
→
getArchetypeBonuses
getArchetypeColors
→
getArchetypeColors
getBalanceState
→
getBalanceState
getColorRGB
→
getColorRGB
getColorWithAlpha
→
getColorWithAlpha
getContrastColor
→
getContrastColor
getDefaultSafeArea
→
getDefaultSafeArea
getEffectDescription
→
getEffectDescription
getEffectDisplayText
→
getEffectDisplayText
getEffectDurationModifier
→
getEffectDurationModifier
getHealthColor
→
getHealthColor
getHitEffectColor
→
getHitEffectColor
getPlayerAnimation
→
getPlayerAnimation
getSafeAreaInsets
→
getSafeAreaInsets
getStanceEffectiveness
→
getStanceEffectiveness
getVitalPointByOnPlayerId
→
getVitalPointByOnPlayerId
getZIndexForLayer
→
getZIndexForLayer
groupEffectsByType
→
groupEffectsByType
groupEffectsByTypeEnum
→
groupEffectsByTypeEnum
hasEnoughResources
→
hasEnoughResources
hexColorToCSS
→
hexColorToCSS
hexToRgb
→
hexToRgb
hexToRgbaString
→
hexToRgbaString
initializeBodyFacing
→
initializeBodyFacing
interpolateColor
→
interpolateColor
isEffectBeneficial
→
isEffectBeneficial
isMobileDevice
→
isMobileDevice
lightenColor
→
lightenColor
measureTextBounds
→
measureTextBounds
mixColors
→
mixColors
MOBILE_BREAKPOINT
→
MOBILE_BREAKPOINT
PlatformInfo
→
PlatformInfo
removeExpiredEffects
→
removeExpiredEffects
resetPlayerState
→
resetPlayerState
rgbToHex
→
rgbToHex
shouldUseMobileControls
→
shouldUseMobileControls
TABLET_BREAKPOINT
→
TABLET_BREAKPOINT
toHex
→
toHex
toHexColor
→
toHexColor
updateEffect
→
updateEffect
updatePlayerState
→
updatePlayerState
updateStatusEffects
→
updateStatusEffects
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External
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On This Page
References
animation
State
To
Player
Animation
apply
Damage
apply
Effect
Modifiers
apply
Html
Overlay
Styles
apply
Status
Effect
calculate
Combat
Effectiveness
calculate
Distance
Factor
calculate
Effect
Intensity
calculate
Safe
Position
can
Player
Act
clear
Platform
Cache
combine
Effects
convert
Player
State
To
Props
create
Effect
From
Korean
Text
create
Hit
Effect
create
Html
Overlay
Config
create
Korean
Status
Effect
create
Player
From
Archetype
create
Status
Effect
create
Trigram
Effect
darken
Color
detect
Platform
Device
Type
get
Archetype
Assets
get
Archetype
Bonuses
get
Archetype
Colors
get
Balance
State
get
Color
RGB
get
Color
With
Alpha
get
Contrast
Color
get
Default
Safe
Area
get
Effect
Description
get
Effect
Display
Text
get
Effect
Duration
Modifier
get
Health
Color
get
Hit
Effect
Color
get
Player
Animation
get
Safe
Area
Insets
get
Stance
Effectiveness
get
Vital
Point
By
On
Player
Id
get
Z
Index
For
Layer
group
Effects
By
Type
group
Effects
By
Type
Enum
has
Enough
Resources
hex
Color
To
CSS
hex
To
Rgb
hex
To
Rgba
String
initialize
Body
Facing
interpolate
Color
is
Effect
Beneficial
is
Mobile
Device
lighten
Color
measure
Text
Bounds
mix
Colors
MOBILE_
BREAKPOINT
Platform
Info
remove
Expired
Effects
reset
Player
State
rgb
To
Hex
should
Use
Mobile
Controls
TABLET_
BREAKPOINT
to
Hex
to
Hex
Color
update
Effect
update
Player
State
update
Status
Effects
Game Documentation
Korean Martial Arts
GitHub
README
Game Design
Architecture
Combat System
Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.9
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Utility functions and helpers for Black Trigram