Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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systems/ai
Module systems/ai
References
AdaptiveDifficulty
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AdaptiveDifficulty
AI_PERSONALITIES
→
AI_PERSONALITIES
AIActionType
→
AIActionType
AIComboSystem
→
AIComboSystem
AIDecision
→
AIDecision
AIDecisionTree
→
AIDecisionTree
AIPersonality
→
AIPersonality
AITrainingDifficulty
→
AITrainingDifficulty
ARCHETYPE_BEHAVIORS
→
ARCHETYPE_BEHAVIORS
ARCHETYPE_ENFORCEMENT
→
ARCHETYPE_ENFORCEMENT
ARCHETYPE_SIGNATURE_COMBOS
→
ARCHETYPE_SIGNATURE_COMBOS
ArchetypeBehavior
→
ArchetypeBehavior
ArchetypeComboSequence
→
ArchetypeComboSequence
ArchetypeEnforcementRules
→
ArchetypeEnforcementRules
CombatContext
→
CombatContext
ComboSequence
→
ComboSequence
DIFFICULTY_PARAMETERS
→
DIFFICULTY_PARAMETERS
DifficultyParameters
→
DifficultyParameters
DifficultyTier
→
DifficultyTier
enforceArchetypeBehavior
→
enforceArchetypeBehavior
followsHonorCode
→
followsHonorCode
getActionFrequency
→
getActionFrequency
getAllPersonalities
→
getAllPersonalities
getArchetypeBehavior
→
getArchetypeBehavior
getNextComboTechnique
→
getNextComboTechnique
getOptimalRange
→
getOptimalRange
getPersonalityByArchetype
→
getPersonalityByArchetype
getPersonalityByName
→
getPersonalityByName
getRandomPersonality
→
getRandomPersonality
getSignatureMove
→
getSignatureMove
interpolateDifficultyParameters
→
interpolateDifficultyParameters
isActionProhibited
→
isActionProhibited
MovementPattern
→
MovementPattern
PlayerSkillMetrics
→
PlayerSkillMetrics
shouldExecuteSignatureMove
→
shouldExecuteSignatureMove
skillScoreToTier
→
skillScoreToTier
TechniqueCategory
→
TechniqueCategory
TrainingAI
→
TrainingAI
TrainingAIState
→
TrainingAIState
VitalTargetPriority
→
VitalTargetPriority
VulnerabilityContext
→
VulnerabilityContext
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References
Adaptive
Difficulty
AI_
PERSONALITIES
AI
Action
Type
AI
Combo
System
AI
Decision
AI
Decision
Tree
AI
Personality
AI
Training
Difficulty
ARCHETYPE_
BEHAVIORS
ARCHETYPE_
ENFORCEMENT
ARCHETYPE_
SIGNATURE_
COMBOS
Archetype
Behavior
Archetype
Combo
Sequence
Archetype
Enforcement
Rules
Combat
Context
Combo
Sequence
DIFFICULTY_
PARAMETERS
Difficulty
Parameters
Difficulty
Tier
enforce
Archetype
Behavior
follows
Honor
Code
get
Action
Frequency
get
All
Personalities
get
Archetype
Behavior
get
Next
Combo
Technique
get
Optimal
Range
get
Personality
By
Archetype
get
Personality
By
Name
get
Random
Personality
get
Signature
Move
interpolate
Difficulty
Parameters
is
Action
Prohibited
Movement
Pattern
Player
Skill
Metrics
should
Execute
Signature
Move
skill
Score
To
Tier
Technique
Category
Training
AI
Training
AI
State
Vital
Target
Priority
Vulnerability
Context
🎮 Game Documentation
🥋 Korean Martial Arts
🏛️ Architecture (C4)
📊 Data Model
🛡️ Security Architecture
🎯 Threat Model
📈 SWOT Analysis
🔄 State Diagrams
📋 CRA Assessment
📚 ISMS Mapping
GitHub
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Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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