Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
    Preparing search index...

    Module systems/ai

    References

    AdaptiveDifficulty → AdaptiveDifficulty
    AI_PERSONALITIES → AI_PERSONALITIES
    AIActionType → AIActionType
    AIComboSystem → AIComboSystem
    AIDecision → AIDecision
    AIDecisionTree → AIDecisionTree
    AIPersonality → AIPersonality
    AITrainingDifficulty → AITrainingDifficulty
    ARCHETYPE_BEHAVIORS → ARCHETYPE_BEHAVIORS
    ARCHETYPE_ENFORCEMENT → ARCHETYPE_ENFORCEMENT
    ARCHETYPE_SIGNATURE_COMBOS → ARCHETYPE_SIGNATURE_COMBOS
    ArchetypeBehavior → ArchetypeBehavior
    ArchetypeComboSequence → ArchetypeComboSequence
    ArchetypeEnforcementRules → ArchetypeEnforcementRules
    CombatContext → CombatContext
    ComboSequence → ComboSequence
    DIFFICULTY_PARAMETERS → DIFFICULTY_PARAMETERS
    DifficultyParameters → DifficultyParameters
    DifficultyTier → DifficultyTier
    enforceArchetypeBehavior → enforceArchetypeBehavior
    followsHonorCode → followsHonorCode
    getActionFrequency → getActionFrequency
    getAllPersonalities → getAllPersonalities
    getArchetypeBehavior → getArchetypeBehavior
    getNextComboTechnique → getNextComboTechnique
    getOptimalRange → getOptimalRange
    getPersonalityByArchetype → getPersonalityByArchetype
    getPersonalityByName → getPersonalityByName
    getRandomPersonality → getRandomPersonality
    getSignatureMove → getSignatureMove
    interpolateDifficultyParameters → interpolateDifficultyParameters
    isActionProhibited → isActionProhibited
    MovementPattern → MovementPattern
    PlayerSkillMetrics → PlayerSkillMetrics
    shouldExecuteSignatureMove → shouldExecuteSignatureMove
    skillScoreToTier → skillScoreToTier
    TechniqueCategory → TechniqueCategory
    TrainingAI → TrainingAI
    TrainingAIState → TrainingAIState
    VitalTargetPriority → VitalTargetPriority
    VulnerabilityContext → VulnerabilityContext