Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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systems/combat
Module systems/combat
Interfaces
CombatEventData
CombatResult
CombatStats
CombatSystem
CombatSystemInterface
TrainingCombatResult
References
BalanceLevel
→
BalanceLevel
BalancePlayerState
→
BalancePlayerState
BalanceSystem
→
BalanceSystem
BREAKING_STATUS_EFFECT_IDS
→
BREAKING_STATUS_EFFECT_IDS
BreakingStatusEffectId
→
BreakingStatusEffectId
calculateBreakingResult
→
calculateBreakingResult
calculateCounterOpportunity
→
calculateCounterOpportunity
calculateVulnerabilityMultiplier
→
calculateVulnerabilityMultiplier
canExecuteCounter
→
canExecuteCounter
CombatReadinessState
→
CombatReadinessState
CombatStateSystem
→
CombatStateSystem
ConsciousnessLevel
→
ConsciousnessLevel
ConsciousnessSystem
→
ConsciousnessSystem
DEFAULT_GRAPPLE_CONFIG
→
DEFAULT_GRAPPLE_CONFIG
determineExposedLimb
→
determineExposedLimb
EscapeAttemptResult
→
EscapeAttemptResult
extractVitalPointCategory
→
extractVitalPointCategory
formatPainConsciousnessDisplay
→
formatPainConsciousnessDisplay
GameState
→
GameState
generateLimbExposureWindow
→
generateLimbExposureWindow
getAllBreakingStatusEffectIds
→
getAllBreakingStatusEffectIds
getPainConsciousnessStatus
→
getPainConsciousnessStatus
getRecommendedRecoveryTime
→
getRecommendedRecoveryTime
getShockPainRemainingDuration
→
getShockPainRemainingDuration
GrappleAttemptResult
→
GrappleAttemptResult
GrappleConfig
→
GrappleConfig
GrappleSystem
→
GrappleSystem
isBreakingStatusEffectId
→
isBreakingStatusEffectId
isHeadTraumaHit
→
isHeadTraumaHit
isShockPainActive
→
isShockPainActive
isValidArchetype
→
isValidArchetype
isVitalPoint
→
isVitalPoint
isVitalPointCategory
→
isVitalPointCategory
mapLimbToBreakingTarget
→
mapLimbToBreakingTarget
MatchStatistics
→
MatchStatistics
PainConsciousnessStatus
→
PainConsciousnessStatus
PainLevel
→
PainLevel
PainResponseSystem
→
PainResponseSystem
RoundResult
→
RoundResult
ShockPainEffect
→
ShockPainEffect
TrainingCombatSystem
→
TrainingCombatSystem
TrainingDifficulty
→
TrainingDifficulty
TrainingMode
→
TrainingMode
TrainingProgression
→
TrainingProgression
TrainingResult
→
TrainingResult
TrainingSession
→
TrainingSession
TrainingTarget
→
TrainingTarget
TransitionState
→
TransitionState
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Interfaces
Combat
Event
Data
Combat
Result
Combat
Stats
Combat
System
Combat
System
Interface
Training
Combat
Result
References
Balance
Level
Balance
Player
State
Balance
System
BREAKING_
STATUS_
EFFECT_
IDS
Breaking
Status
Effect
Id
calculate
Breaking
Result
calculate
Counter
Opportunity
calculate
Vulnerability
Multiplier
can
Execute
Counter
Combat
Readiness
State
Combat
State
System
Consciousness
Level
Consciousness
System
DEFAULT_
GRAPPLE_
CONFIG
determine
Exposed
Limb
Escape
Attempt
Result
extract
Vital
Point
Category
format
Pain
Consciousness
Display
Game
State
generate
Limb
Exposure
Window
get
All
Breaking
Status
Effect
Ids
get
Pain
Consciousness
Status
get
Recommended
Recovery
Time
get
Shock
Pain
Remaining
Duration
Grapple
Attempt
Result
Grapple
Config
Grapple
System
is
Breaking
Status
Effect
Id
is
Head
Trauma
Hit
is
Shock
Pain
Active
is
Valid
Archetype
is
Vital
Point
is
Vital
Point
Category
map
Limb
To
Breaking
Target
Match
Statistics
Pain
Consciousness
Status
Pain
Level
Pain
Response
System
Round
Result
Shock
Pain
Effect
Training
Combat
System
Training
Difficulty
Training
Mode
Training
Progression
Training
Result
Training
Session
Training
Target
Transition
State
🎮 Game Documentation
🥋 Korean Martial Arts
🏛️ Architecture (C4)
📊 Data Model
🛡️ Security Architecture
🎯 Threat Model
📈 SWOT Analysis
🔄 State Diagrams
📋 CRA Assessment
📚 ISMS Mapping
GitHub
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README
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Combat System
Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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