Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
    Preparing search index...

    Module systems/combat

    Interfaces

    CombatEventData
    CombatResult
    CombatStats
    CombatSystem
    CombatSystemInterface
    TrainingCombatResult

    References

    BalanceLevel → BalanceLevel
    BalancePlayerState → BalancePlayerState
    BalanceSystem → BalanceSystem
    BREAKING_STATUS_EFFECT_IDS → BREAKING_STATUS_EFFECT_IDS
    BreakingStatusEffectId → BreakingStatusEffectId
    calculateBreakingResult → calculateBreakingResult
    calculateCounterOpportunity → calculateCounterOpportunity
    calculateVulnerabilityMultiplier → calculateVulnerabilityMultiplier
    canExecuteCounter → canExecuteCounter
    CombatReadinessState → CombatReadinessState
    CombatStateSystem → CombatStateSystem
    ConsciousnessLevel → ConsciousnessLevel
    ConsciousnessSystem → ConsciousnessSystem
    DEFAULT_GRAPPLE_CONFIG → DEFAULT_GRAPPLE_CONFIG
    determineExposedLimb → determineExposedLimb
    EscapeAttemptResult → EscapeAttemptResult
    extractVitalPointCategory → extractVitalPointCategory
    formatPainConsciousnessDisplay → formatPainConsciousnessDisplay
    GameState → GameState
    generateLimbExposureWindow → generateLimbExposureWindow
    getAllBreakingStatusEffectIds → getAllBreakingStatusEffectIds
    getPainConsciousnessStatus → getPainConsciousnessStatus
    getRecommendedRecoveryTime → getRecommendedRecoveryTime
    getShockPainRemainingDuration → getShockPainRemainingDuration
    GrappleAttemptResult → GrappleAttemptResult
    GrappleConfig → GrappleConfig
    GrappleSystem → GrappleSystem
    isBreakingStatusEffectId → isBreakingStatusEffectId
    isHeadTraumaHit → isHeadTraumaHit
    isShockPainActive → isShockPainActive
    isValidArchetype → isValidArchetype
    isVitalPoint → isVitalPoint
    isVitalPointCategory → isVitalPointCategory
    mapLimbToBreakingTarget → mapLimbToBreakingTarget
    MatchStatistics → MatchStatistics
    PainConsciousnessStatus → PainConsciousnessStatus
    PainLevel → PainLevel
    PainResponseSystem → PainResponseSystem
    RoundResult → RoundResult
    ShockPainEffect → ShockPainEffect
    TrainingCombatSystem → TrainingCombatSystem
    TrainingDifficulty → TrainingDifficulty
    TrainingMode → TrainingMode
    TrainingProgression → TrainingProgression
    TrainingResult → TrainingResult
    TrainingSession → TrainingSession
    TrainingTarget → TrainingTarget
    TransitionState → TransitionState