Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
GitHub
Live Game
README
Game Design
Architecture
Security
Combat System
Preparing search index...
types/constants
Module types/constants
Variables - Combat System
ARCHETYPE_TECHNIQUE_BONUSES
MAX_TRANSITION_COST_KI
MAX_TRANSITION_COST_STAMINA
MAX_TRANSITION_TIME_MILLISECONDS
Variables - Combat Performance
PERFORMANCE_RATING_THRESHOLDS
Variables - Combat UI
ROUND_ANNOUNCEMENT_TIMINGS
Variables - Player Archetypes
ARCHETYPE_ASSETS
Variables - Visual Assets
ARCHETYPE_BACKGROUNDS
FALLBACK_ARCHETYPE_IMAGE
References
ANIMATION_DURATIONS
→
ANIMATION_DURATIONS
BORDER_RADIUS
→
BORDER_RADIUS
BorderRadiusLevel
→
BorderRadiusLevel
BORDERS
→
BORDERS
calculateFontSize
→
calculateFontSize
calculateResponsiveValues
→
calculateResponsiveValues
calculateSpacing
→
calculateSpacing
COMBAT_UI_DIMENSIONS
→
COMBAT_UI_DIMENSIONS
COMBAT_UI_DIMENSIONS_NUMERIC
→
COMBAT_UI_DIMENSIONS_NUMERIC
createResponsiveConfig
→
createResponsiveConfig
createTransitionString
→
createTransitionString
CYBERPUNK_COLORS
→
CYBERPUNK_COLORS
default
→
KOREAN_COLORS
DEFAULT_RESIZE_TRANSITION
→
DEFAULT_RESIZE_TRANSITION
FONT_FAMILY
→
FONT_FAMILY
FONT_SCALE_MAP
→
FONT_SCALE_MAP
FONT_SIZE_CONSTRAINTS
→
FONT_SIZE_CONSTRAINTS
FONT_SIZE_MULTIPLIERS
→
FONT_SIZE_MULTIPLIERS
FONT_SIZES
→
FONT_SIZES
FONT_WEIGHTS
→
FONT_WEIGHTS
FontScaleMap
→
FontScaleMap
FRAME_TIME_BUDGET
→
FRAME_TIME_BUDGET
getFontScale
→
getFontScale
getKoreanFontSize
→
getKoreanFontSize
getPerformanceSettings
→
getPerformanceSettings
getPerformanceTier
→
getPerformanceTier
getResponsiveFontSize
→
getResponsiveFontSize
getResponsiveSpacing
→
getResponsiveSpacing
getScreenSize
→
getScreenSize
getSpacingScale
→
getSpacingScale
GRADIENTS
→
GRADIENTS
HEALTH_COLORS
→
HEALTH_COLORS
HIERARCHY
→
HIERARCHY
HierarchyLevel
→
HierarchyLevel
HUD_STYLE
→
HUD_STYLE
isDesktopSize
→
isDesktopSize
isMobileSize
→
isMobileSize
isTabletSize
→
isTabletSize
KOREAN_COLORS
→
KOREAN_COLORS
KOREAN_FONT_WEIGHTS
→
KOREAN_FONT_WEIGHTS
KOREAN_MOBILE_FONT_SIZES
→
KOREAN_MOBILE_FONT_SIZES
KOREAN_TEXT_SIZES
→
KOREAN_TEXT_SIZES
LAYOUT_MULTIPLIERS
→
LAYOUT_MULTIPLIERS
OPACITY
→
OPACITY
PERFORMANCE_SETTINGS_BY_TIER
→
PERFORMANCE_SETTINGS_BY_TIER
PerformanceSettings
→
PerformanceSettings
PerformanceTier
→
PerformanceTier
ResizeTransitionConfig
→
ResizeTransitionConfig
RESPONSIVE_BREAKPOINTS
→
RESPONSIVE_BREAKPOINTS
ResponsiveBreakpoints
→
ResponsiveBreakpoints
ResponsiveScaleConfig
→
ResponsiveScaleConfig
ResponsiveScreenSize
→
ResponsiveScreenSize
ResponsiveValues
→
ResponsiveValues
ScreenSizeTestResult
→
ScreenSizeTestResult
SPACING
→
SPACING
SPACING_ADJUSTMENTS
→
SPACING_ADJUSTMENTS
SPACING_NUMERIC
→
SPACING_NUMERIC
SPACING_SCALE_MAP
→
SPACING_SCALE_MAP
SpacingLevel
→
SpacingLevel
SpacingScaleMap
→
SpacingScaleMap
testScreenSize
→
testScreenSize
TEXT_EFFECTS
→
TEXT_EFFECTS
TRANSITIONS
→
TRANSITIONS
TYPOGRAPHY
→
TYPOGRAPHY
TYPOGRAPHY_NUMERIC
→
TYPOGRAPHY_NUMERIC
TypographyLevel
→
TypographyLevel
UI_CONSTANTS
→
UI_CONSTANTS
UI_DIMENSIONS
→
UI_DIMENSIONS
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
On This Page
Variables - Combat System
ARCHETYPE_
TECHNIQUE_
BONUSES
MAX_
TRANSITION_
COST_
KI
MAX_
TRANSITION_
COST_
STAMINA
MAX_
TRANSITION_
TIME_
MILLISECONDS
Variables - Combat Performance
PERFORMANCE_
RATING_
THRESHOLDS
Variables - Combat UI
ROUND_
ANNOUNCEMENT_
TIMINGS
Variables - Player Archetypes
ARCHETYPE_
ASSETS
Variables - Visual Assets
ARCHETYPE_
BACKGROUNDS
FALLBACK_
ARCHETYPE_
IMAGE
References
ANIMATION_
DURATIONS
BORDER_
RADIUS
Border
Radius
Level
BORDERS
calculate
Font
Size
calculate
Responsive
Values
calculate
Spacing
COMBAT_
UI_
DIMENSIONS
COMBAT_
UI_
DIMENSIONS_
NUMERIC
create
Responsive
Config
create
Transition
String
CYBERPUNK_
COLORS
default
DEFAULT_
RESIZE_
TRANSITION
FONT_
FAMILY
FONT_
SCALE_
MAP
FONT_
SIZE_
CONSTRAINTS
FONT_
SIZE_
MULTIPLIERS
FONT_
SIZES
FONT_
WEIGHTS
Font
Scale
Map
FRAME_
TIME_
BUDGET
get
Font
Scale
get
Korean
Font
Size
get
Performance
Settings
get
Performance
Tier
get
Responsive
Font
Size
get
Responsive
Spacing
get
Screen
Size
get
Spacing
Scale
GRADIENTS
HEALTH_
COLORS
HIERARCHY
Hierarchy
Level
HUD_
STYLE
is
Desktop
Size
is
Mobile
Size
is
Tablet
Size
KOREAN_
COLORS
KOREAN_
FONT_
WEIGHTS
KOREAN_
MOBILE_
FONT_
SIZES
KOREAN_
TEXT_
SIZES
LAYOUT_
MULTIPLIERS
OPACITY
PERFORMANCE_
SETTINGS_
BY_
TIER
Performance
Settings
Performance
Tier
Resize
Transition
Config
RESPONSIVE_
BREAKPOINTS
Responsive
Breakpoints
Responsive
Scale
Config
Responsive
Screen
Size
Responsive
Values
Screen
Size
Test
Result
SPACING
SPACING_
ADJUSTMENTS
SPACING_
NUMERIC
SPACING_
SCALE_
MAP
Spacing
Level
Spacing
Scale
Map
test
Screen
Size
TEXT_
EFFECTS
TRANSITIONS
TYPOGRAPHY
TYPOGRAPHY_
NUMERIC
Typography
Level
UI_
CONSTANTS
UI_
DIMENSIONS
🎮 Game Documentation
🥋 Korean Martial Arts
🏛️ Architecture (C4)
📊 Data Model
🛡️ Security Architecture
🎯 Threat Model
📈 SWOT Analysis
🔄 State Diagrams
📋 CRA Assessment
📚 ISMS Mapping
GitHub
Live Game
README
Game Design
Architecture
Security
Combat System
Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
Loading...