Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.9
    Preparing search index...

    Namespace types

    References

    ANATOMICAL_DIMENSIONS → ANATOMICAL_DIMENSIONS
    AnatomicalRegionPhysics → AnatomicalRegionPhysics
    ANIMATION_DURATIONS → ANIMATION_DURATIONS
    AnimationKeyframe → AnimationKeyframe
    ARCHETYPE_ASSETS → ARCHETYPE_ASSETS
    ARCHETYPE_BACKGROUNDS → ARCHETYPE_BACKGROUNDS
    ARCHETYPE_TECHNIQUE_BONUSES → ARCHETYPE_TECHNIQUE_BONUSES
    assertValidPhysicalReachConfig → assertValidPhysicalReachConfig
    AttackAnimationType → AttackAnimationType
    AttackReach → AttackReach
    BalanceState → BalanceState
    BASE_REACH → BASE_REACH
    BodyRegion → BodyRegion
    Bone → Bone
    BoneChain → BoneChain
    BoneName → BoneName
    BoundingBox → BoundingBox
    BoundingBoxType → BoundingBoxType
    Bounds → Bounds
    calculateFontSize → calculateFontSize
    calculateResponsiveValues → calculateResponsiveValues
    calculateSpacing → calculateSpacing
    Callback → Callback
    COLLISION_KOREAN_TERMS → COLLISION_KOREAN_TERMS
    CollisionResult → CollisionResult
    CollisionVitalPoint → CollisionVitalPoint
    Color → Color
    CombatAttackType → CombatAttackType
    CombatState → CombatState
    Config → Config
    ContainerBounds → ContainerBounds
    createResponsiveConfig → createResponsiveConfig
    createTransitionString → createTransitionString
    CYBERPUNK_COLORS → CYBERPUNK_COLORS
    DamageRange → DamageRange
    DamageType → DamageType
    DeepReadonly → DeepReadonly
    DEFAULT_RESIZE_TRANSITION → DEFAULT_RESIZE_TRANSITION
    Duration → Duration
    EffectDuration → EffectDuration
    ElementBounds → ElementBounds
    EventHandler → EventHandler
    FALLBACK_ARCHETYPE_IMAGE → FALLBACK_ARCHETYPE_IMAGE
    FingerCurl → FingerCurl
    FingerSegments → FingerSegments
    FingerSpread → FingerSpread
    FingerType → FingerType
    FONT_FAMILY → FONT_FAMILY
    FONT_SCALE_MAP → FONT_SCALE_MAP
    FONT_SIZE_CONSTRAINTS → FONT_SIZE_CONSTRAINTS
    FONT_SIZES → FONT_SIZES
    FONT_WEIGHTS → FONT_WEIGHTS
    FontScaleMap → FontScaleMap
    FRAME_TIME_BUDGET → FRAME_TIME_BUDGET
    GameEntity → GameEntity
    GameMode → GameMode
    GamePhase → GamePhase
    getFontScale → getFontScale
    getKoreanFontSize → getKoreanFontSize
    getPerformanceSettings → getPerformanceSettings
    getPerformanceTier → getPerformanceTier
    getScreenSize → getScreenSize
    getSpacingScale → getSpacingScale
    GridPosition → GridPosition
    HandAnimationState → HandAnimationState
    HandBones → HandBones
    HandLODConfig → HandLODConfig
    HandPose → HandPose
    HandPoseType → HandPoseType
    HandSide → HandSide
    HandStructure → HandStructure
    HEALTH_COLORS → HEALTH_COLORS
    HorizontalAlignment → HorizontalAlignment
    HtmlOverlayConfig → HtmlOverlayConfig
    HtmlOverlayLayer → HtmlOverlayLayer
    HtmlOverlayPerformanceOptions → HtmlOverlayPerformanceOptions
    HtmlOverlayPositionOptions → HtmlOverlayPositionOptions
    HtmlOverlayStyle → HtmlOverlayStyle
    ID → ID
    isDesktopSize → isDesktopSize
    isMobileSize → isMobileSize
    isTabletSize → isTabletSize
    isValidBaseExtension → isValidBaseExtension
    JointConstraint → JointConstraint
    KOREAN_COLORS → KOREAN_COLORS
    KOREAN_FONT_WEIGHTS → KOREAN_FONT_WEIGHTS
    KOREAN_MOBILE_FONT_SIZES → KOREAN_MOBILE_FONT_SIZES
    KOREAN_TEXT_SIZES → KOREAN_TEXT_SIZES
    KoreanEntity → KoreanEntity
    KoreanText → KoreanText
    KoreanTextAlignment → KoreanTextAlignment
    KoreanTextSize → KoreanTextSize
    KoreanTextStyle → KoreanTextStyle
    KoreanTextWeight → KoreanTextWeight
    LayoutConfig → LayoutConfig
    MAX_TRANSITION_COST_KI → MAX_TRANSITION_COST_KI
    MAX_TRANSITION_COST_STAMINA → MAX_TRANSITION_COST_STAMINA
    MAX_TRANSITION_TIME_MILLISECONDS → MAX_TRANSITION_TIME_MILLISECONDS
    mirrorGuardPose → mirrorGuardPose
    Optional → Optional
    Percentage → Percentage
    PERFORMANCE_RATING_THRESHOLDS → PERFORMANCE_RATING_THRESHOLDS
    PERFORMANCE_SETTINGS_BY_TIER → PERFORMANCE_SETTINGS_BY_TIER
    PerformanceSettings → PerformanceSettings
    PerformanceTier → PerformanceTier
    PhysicalAttributes → PhysicalAttributes
    PhysicalReachConfig → PhysicalReachConfig
    Player3DUnifiedProps → Player3DUnifiedProps
    PlayerAnimation → PlayerAnimation
    PlayerArchetype → PlayerArchetype
    PlayerStateIndicatorsProps → PlayerStateIndicatorsProps
    Position → Position
    Position3D → Position3D
    RaycastQuery → RaycastQuery
    ReachBodyPart → ReachBodyPart
    Required → Required
    ResizeTransitionConfig → ResizeTransitionConfig
    RESPONSIVE_BREAKPOINTS → RESPONSIVE_BREAKPOINTS
    ResponsiveBreakpoints → ResponsiveBreakpoints
    ResponsivePosition → ResponsivePosition
    ResponsiveScaleConfig → ResponsiveScaleConfig
    ResponsiveScreenSize → ResponsiveScreenSize
    ResponsiveValues → ResponsiveValues
    Result → Result
    ROUND_ANNOUNCEMENT_TIMINGS → ROUND_ANNOUNCEMENT_TIMINGS
    SafeAreaInsets → SafeAreaInsets
    SafePosition → SafePosition
    ScreenBounds → ScreenBounds
    ScreenSize → ScreenSize
    ScreenSizeTestResult → ScreenSizeTestResult
    Size → Size
    SkeletalAnimation → SkeletalAnimation
    SkeletalAnimationState → SkeletalAnimationState
    SkeletalRig → SkeletalRig
    SPACING_SCALE_MAP → SPACING_SCALE_MAP
    SpacingScaleMap → SpacingScaleMap
    STANCE_REACH_MODIFIERS → STANCE_REACH_MODIFIERS
    StanceAuraProps → StanceAuraProps
    StanceGuardAnimationConfig → StanceGuardAnimationConfig
    StanceGuardPose → StanceGuardPose
    Technique → Technique
    TechniqueAnimationConfig → TechniqueAnimationConfig
    TechniqueCooldown → TechniqueCooldown
    TechniqueHandPose → TechniqueHandPose
    TechniqueKey → TechniqueKey
    TechniqueSelection → TechniqueSelection
    TechniqueType → TechniqueType
    TechniqueValidation → TechniqueValidation
    testScreenSize → testScreenSize
    TextMeasurement → TextMeasurement
    Theme → Theme
    Transition → Transition
    TrigramStance → TrigramStance
    UI_CONSTANTS → UI_CONSTANTS
    UI_DIMENSIONS → UI_DIMENSIONS
    UIGameSettings → UIGameSettings
    ValidationResult → ValidationResult
    VerticalAlignment → VerticalAlignment
    VitalPointCategory → VitalPointCategory
    VitalPointEffectType → VitalPointEffectType
    VitalPointSeverity → VitalPointSeverity
    Z_INDEX → Z_INDEX
    ZIndexValue → ZIndexValue