Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.9
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    Module systems

    Barrel exports for systems types

    References

    AdaptiveDifficulty → AdaptiveDifficulty
    AI_PERSONALITIES → AI_PERSONALITIES
    AIActionType → AIActionType
    AIComboSystem → AIComboSystem
    AIDecision → AIDecision
    AIDecisionTree → AIDecisionTree
    AIPersonality → AIPersonality
    AISystemConfig → AISystemConfig
    AITrainingDifficulty → AITrainingDifficulty
    alignHorizontal → alignHorizontal
    alignVertical → alignVertical
    ANATOMICAL_REGIONS_DATA → ANATOMICAL_REGIONS_DATA
    AnatomicalRegion → AnatomicalRegion
    ANIMATION_TIMINGS → ANIMATION_TIMINGS
    AnimationConfig → AnimationConfig
    AnimationFrame → AnimationFrame
    AnimationState → AnimationState
    AnimationSystemInterface → AnimationSystemInterface
    applyCounterStanceDamage → applyCounterStanceDamage
    ARCHETYPE_BEHAVIORS → ARCHETYPE_BEHAVIORS
    ARCHETYPE_ENFORCEMENT → ARCHETYPE_ENFORCEMENT
    ARCHETYPE_SIGNATURE_COMBOS → ARCHETYPE_SIGNATURE_COMBOS
    ArchetypeBehavior → ArchetypeBehavior
    ArchetypeComboSequence → ArchetypeComboSequence
    ArchetypeEnforcementRules → ArchetypeEnforcementRules
    ArchetypeTrigramAffinity → ArchetypeTrigramAffinity
    AUDIO_DEFAULTS → AUDIO_DEFAULTS
    BalanceLevel → BalanceLevel
    BalanceSystem → BalanceSystem
    BASE_PLAYER_STATS → BASE_PLAYER_STATS
    BodyRegionData → BodyRegionData
    calculateAnatomicalVulnerability → calculateAnatomicalVulnerability
    calculateDamageEffectiveness → calculateDamageEffectiveness
    calculateEnhancedVulnerability → calculateEnhancedVulnerability
    calculateGridPosition → calculateGridPosition
    calculateMeridianFlow → calculateMeridianFlow
    CANVAS_ASPECT_RATIO → CANVAS_ASPECT_RATIO
    CENTER_POSITION_X → CENTER_POSITION_X
    centerElement → centerElement
    checkForFall → checkForFall
    CollisionData → CollisionData
    COMBAT_AUDIO_MAP → COMBAT_AUDIO_MAP
    COMBAT_CONFIG → COMBAT_CONFIG
    COMBAT_CONSTANTS → COMBAT_CONSTANTS
    COMBAT_CONTROLS → COMBAT_CONTROLS
    COMBAT_PHASES → COMBAT_PHASES
    COMBAT_RANGES → COMBAT_RANGES
    COMBAT_STATE_MACHINE → COMBAT_STATE_MACHINE
    COMBAT_TIMING → COMBAT_TIMING
    CombatContext → CombatContext
    CombatControlsConfig → CombatControlsConfig
    CombatEventData → CombatEventData
    CombatInput → CombatInput
    CombatReadinessState → CombatReadinessState
    CombatResult → CombatResult
    CombatStateSystem → CombatStateSystem
    CombatStats → CombatStats
    CombatSystem → CombatSystem
    CombatSystemConfig → CombatSystemConfig
    CombatSystemInterface → CombatSystemInterface
    combineStanceWithSide → combineStanceWithSide
    ComboSequence → ComboSequence
    ConsciousnessLevel → ConsciousnessLevel
    ConsciousnessSystem → ConsciousnessSystem
    COUNTER_STANCE_DAMAGE_MULTIPLIER → COUNTER_STANCE_DAMAGE_MULTIPLIER
    createCombatResult → createCombatResult
    createVitalPointEffect → createVitalPointEffect
    DAMAGE_CONSTANTS → DAMAGE_CONSTANTS
    DAMAGE_TYPE_EFFECTIVENESS → DAMAGE_TYPE_EFFECTIVENESS
    DAMAGE_TYPES → DAMAGE_TYPES
    DamageCalculator → DamageCalculator
    DamageResult → DamageResult
    DARK_OPS_ARCHETYPE_BONUSES → DARK_OPS_ARCHETYPE_BONUSES
    DARK_OPS_NIGHT_BONUS → DARK_OPS_NIGHT_BONUS
    DARK_OPS_SPECIAL_EFFECTS → DARK_OPS_SPECIAL_EFFECTS
    DARK_OPS_TECHNIQUE_COUNT → DARK_OPS_TECHNIQUE_COUNT
    DARK_OPS_TECHNIQUES → DARK_OPS_TECHNIQUES
    DARK_OPS_UNITS → DARK_OPS_UNITS
    DEFAULT_GAME_SPEED → DEFAULT_GAME_SPEED
    DEFAULT_ROW_HEIGHT → DEFAULT_ROW_HEIGHT
    defaultLayoutSystem → defaultLayoutSystem
    DIFFICULTY_PARAMETERS → DIFFICULTY_PARAMETERS
    DIFFICULTY_SETTINGS → DIFFICULTY_SETTINGS
    DifficultyParameters → DifficultyParameters
    DifficultyTier → DifficultyTier
    DisplayHitEffect → DisplayHitEffect
    EffectIntensity → EffectIntensity
    EFFECTIVENESS_MODIFIERS → EFFECTIVENESS_MODIFIERS
    EffectSystem → EffectSystem
    EffectType → EffectType
    ELEMENTAL_RELATIONS → ELEMENTAL_RELATIONS
    ElementalRelations → ElementalRelations
    ENERGY_MERIDIANS → ENERGY_MERIDIANS
    ENERGY_MERIDIANS_ARRAY → ENERGY_MERIDIANS_ARRAY
    EnergyMeridian → EnergyMeridian
    enforceArchetypeBehavior → enforceArchetypeBehavior
    ENHANCED_ANATOMICAL_ZONES → ENHANCED_ANATOMICAL_ZONES
    ENHANCED_DAMAGE_CONSTANTS → ENHANCED_DAMAGE_CONSTANTS
    EnhancedAnatomicalZone → EnhancedAnatomicalZone
    EntityId → EntityId
    EnvironmentalEffect → EnvironmentalEffect
    EnvironmentalEffectType → EnvironmentalEffectType
    EventBusInterface → EventBusInterface
    extractVitalPointCategory → extractVitalPointCategory
    FallCheckResult → FallCheckResult
    findOptimalVitalPoints → findOptimalVitalPoints
    followsHonorCode → followsHonorCode
    formatPainConsciousnessDisplay → formatPainConsciousnessDisplay
    FRAME_TIME → FRAME_TIME
    GAM_TECHNIQUE_COUNT → GAM_TECHNIQUE_COUNT
    GAM_TECHNIQUES → GAM_TECHNIQUES
    GAME_CONFIG → GAME_CONFIG
    GAME_METADATA → GAME_METADATA
    GAME_MODE_CONFIG → GAME_MODE_CONFIG
    GAME_PHASES → GAME_PHASES
    GAME_STATES → GAME_STATES
    GameConfig → GameConfig
    GameEvent → GameEvent
    GameEventType → GameEventType
    GamepadState → GamepadState
    GameSaveData → GameSaveData
    GameSession → GameSession
    GameState → GameState
    GameSystemManager → GameSystemManager
    GameSystemState → GameSystemState
    GAN_TECHNIQUE_COUNT → GAN_TECHNIQUE_COUNT
    GAN_TECHNIQUES → GAN_TECHNIQUES
    generateMeridianEffects → generateMeridianEffects
    generateVulnerabilityHeatMap → generateVulnerabilityHeatMap
    GEON_TECHNIQUES → GEON_TECHNIQUES
    Gesture → Gesture
    getActionFrequency → getActionFrequency
    getAllPersonalities → getAllPersonalities
    getAllTechniques → getAllTechniques
    getAnatomicalZones → getAnatomicalZones
    getArchetypeBehavior → getArchetypeBehavior
    getDarkOpsArchetypeBonus → getDarkOpsArchetypeBonus
    getDarkOpsTechniqueById → getDarkOpsTechniqueById
    getDarkOpsTechniquesByUnit → getDarkOpsTechniquesByUnit
    getEnhancedZonesByPosition → getEnhancedZonesByPosition
    getFallTypeName → getFallTypeName
    getGamTechniqueById → getGamTechniqueById
    getGamTechniquesByType → getGamTechniquesByType
    getGanTechniqueById → getGanTechniqueById
    getGanTechniquesByType → getGanTechniquesByType
    getGonTechniqueById → getGonTechniqueById
    getGonTechniquesByType → getGonTechniquesByType
    getMeridian → getMeridian
    getMeridianMappingStatistics → getMeridianMappingStatistics
    getMeridiansByElement → getMeridiansByElement
    getMeridiansForVitalPoint → getMeridiansForVitalPoint
    getNextComboTechnique → getNextComboTechnique
    getOptimalRange → getOptimalRange
    getPainConsciousnessStatus → getPainConsciousnessStatus
    getPersonalityByArchetype → getPersonalityByArchetype
    getPersonalityByName → getPersonalityByName
    getRandomPersonality → getRandomPersonality
    getRecommendedRecoveryTime → getRecommendedRecoveryTime
    getRegionBoundaries → getRegionBoundaries
    getRegionForPosition → getRegionForPosition
    getShockPainRemainingDuration → getShockPainRemainingDuration
    getSignatureMove → getSignatureMove
    getSonTechniqueById → getSonTechniqueById
    getSonTechniquesByType → getSonTechniquesByType
    getStanceFromKey → getStanceFromKey
    getTechniqueById → getTechniqueById
    getTechniqueCountByStance → getTechniqueCountByStance
    getTechniquesByStance → getTechniquesByStance
    getTotalTechniqueCount → getTotalTechniqueCount
    getTrigramKey → getTrigramKey
    getTrigramProperties → getTrigramProperties
    getVitalPointById → getVitalPointById
    getVitalPointsByCategory → getVitalPointsByCategory
    getVitalPointsByDifficulty → getVitalPointsByDifficulty
    getVitalPointsByRegion → getVitalPointsByRegion
    getVitalPointsBySeverity → getVitalPointsBySeverity
    getVitalPointsByStance → getVitalPointsByStance
    getVitalPointsForMeridian → getVitalPointsForMeridian
    getVitalPointsInRegion → getVitalPointsInRegion
    getVitalPointsStats → getVitalPointsStats
    getZoneByPosition → getZoneByPosition
    GON_TECHNIQUE_COUNT → GON_TECHNIQUE_COUNT
    GON_TECHNIQUES → GON_TECHNIQUES
    HALF_CANVAS_HEIGHT → HALF_CANVAS_HEIGHT
    HALF_CANVAS_WIDTH → HALF_CANVAS_WIDTH
    HIT_DETECTION → HIT_DETECTION
    HitDetection → HitDetection
    HitEffect → HitEffect
    HitEffectEnum → HitEffectEnum
    HitEffectType → HitEffectType
    INPUT_CONSTANTS → INPUT_CONSTANTS
    InputEvent → InputEvent
    InputSystemInterface → InputSystemInterface
    interpolateDifficultyParameters → interpolateDifficultyParameters
    isActionProhibited → isActionProhibited
    isHeadTraumaHit → isHeadTraumaHit
    isInFallOrGroundState → isInFallOrGroundState
    isPointInPolygon → isPointInPolygon
    isPositionInEnhancedZone → isPositionInEnhancedZone
    isPositionInRegion → isPositionInRegion
    isShockPainActive → isShockPainActive
    isValidArchetype → isValidArchetype
    isVitalPoint → isVitalPoint
    isVitalPointCategory → isVitalPointCategory
    isVitalPointOnMeridian → isVitalPointOnMeridian
    JIN_TECHNIQUES → JIN_TECHNIQUES
    KEYBOARD_MAPPING → KEYBOARD_MAPPING
    KiFlowFactors → KiFlowFactors
    KOREAN_ANATOMICAL_ZONES → KOREAN_ANATOMICAL_ZONES
    KOREAN_ANATOMICAL_ZONES_ARRAY → KOREAN_ANATOMICAL_ZONES_ARRAY
    KOREAN_TECHNIQUE_CATEGORIES → KOREAN_TECHNIQUE_CATEGORIES
    KOREAN_VITAL_POINTS → KOREAN_VITAL_POINTS
    KoreanAnatomicalZone → KoreanAnatomicalZone
    KoreanAnatomySystem → KoreanAnatomySystem
    KoreanCulture → KoreanCulture
    KoreanTechnique → KoreanTechnique
    KoreanTechniquesSystem → KoreanTechniquesSystem
    LayoutSystem → LayoutSystem
    LI_TECHNIQUES → LI_TECHNIQUES
    MARTIAL_ARTS_CONFIG → MARTIAL_ARTS_CONFIG
    MatchConfig → MatchConfig
    MatchStatistics → MatchStatistics
    MinimalPlayerState → MinimalPlayerState
    MovementPattern → MovementPattern
    PainConsciousnessStatus → PainConsciousnessStatus
    PainLevel → PainLevel
    PainResponseSystem → PainResponseSystem
    parseStanceWithSide → parseStanceWithSide
    ParticleEffect → ParticleEffect
    ParticleType → ParticleType
    PERFORMANCE_CONFIG → PERFORMANCE_CONFIG
    PERFORMANCE_THRESHOLDS → PERFORMANCE_THRESHOLDS
    PhysicsEntityConfig → PhysicsEntityConfig
    PhysicsEntityState → PhysicsEntityState
    PhysicsSystemInterface → PhysicsSystemInterface
    PLAYER_ARCHETYPES_DATA → PLAYER_ARCHETYPES_DATA
    PLAYER_COLORS → PLAYER_COLORS
    PLAYER_DISTANCE → PLAYER_DISTANCE
    PlayerArchetypeData → PlayerArchetypeData
    PlayerCreationData → PlayerCreationData
    PlayerMatchStats → PlayerMatchStats
    PlayerSkillMetrics → PlayerSkillMetrics
    PlayerState → PlayerState
    PlayerTrainingStats → PlayerTrainingStats
    PlayerUpdateData → PlayerUpdateData
    RegionData → RegionData
    RenderableConfig → RenderableConfig
    RenderingSystemInterface → RenderingSystemInterface
    RESOURCE_COSTS → RESOURCE_COSTS
    RoundResult → RoundResult
    SAMPLE_VITAL_POINTS → SAMPLE_VITAL_POINTS
    ShockPainEffect → ShockPainEffect
    shouldExecuteSignatureMove → shouldExecuteSignatureMove
    skillScoreToTier → skillScoreToTier
    SON_TECHNIQUE_COUNT → SON_TECHNIQUE_COUNT
    SON_TECHNIQUES → SON_TECHNIQUES
    STANCE_COUNTERS → STANCE_COUNTERS
    STANCE_EFFECTIVENESS_MATRIX → STANCE_EFFECTIVENESS_MATRIX
    StanceChangeResult → StanceChangeResult
    StanceLaterality → StanceLaterality
    StanceManager → StanceManager
    StanceTransition → StanceTransition
    StanceWithSide → StanceWithSide
    STATUS_DURATIONS → STATUS_DURATIONS
    StatusEffect → StatusEffect
    SystemConfig → SystemConfig
    SystemEvent → SystemEvent
    SystemPerformance → SystemPerformance
    TAE_TECHNIQUES → TAE_TECHNIQUES
    TECHNIQUE_DIFFICULTY_LEVELS → TECHNIQUE_DIFFICULTY_LEVELS
    TECHNIQUE_EFFECTIVENESS_MATRIX → TECHNIQUE_EFFECTIVENESS_MATRIX
    TECHNIQUE_MODIFIERS → TECHNIQUE_MODIFIERS
    TECHNIQUE_NAMING → TECHNIQUE_NAMING
    TECHNIQUE_PROPERTIES → TECHNIQUE_PROPERTIES
    TECHNIQUE_RESULTS → TECHNIQUE_RESULTS
    TechniqueCategory → TechniqueCategory
    TICK_RATE → TICK_RATE
    Timestamp → Timestamp
    TRAINING_COMBAT_SETTINGS → TRAINING_COMBAT_SETTINGS
    TRAINING_CONFIG → TRAINING_CONFIG
    TRAINING_STATE_MACHINE → TRAINING_STATE_MACHINE
    TrainingAI → TrainingAI
    TrainingAIState → TrainingAIState
    TrainingCombatResult → TrainingCombatResult
    TrainingCombatSystem → TrainingCombatSystem
    TrainingDifficulty → TrainingDifficulty
    TrainingMode → TrainingMode
    TrainingProgression → TrainingProgression
    TrainingResult → TrainingResult
    TrainingSession → TrainingSession
    TrainingTarget → TrainingTarget
    TransitionCalculator → TransitionCalculator
    TransitionMetrics → TransitionMetrics
    TransitionPath → TransitionPath
    TRIGRAM_DATA → TRIGRAM_DATA
    TRIGRAM_STANCES_ORDER → TRIGRAM_STANCES_ORDER
    TRIGRAM_TECHNIQUE_PROPERTIES → TRIGRAM_TECHNIQUE_PROPERTIES
    TRIGRAM_TECHNIQUES → TRIGRAM_TECHNIQUES
    TrigramCalculator → TrigramCalculator
    TrigramCombatStyle → TrigramCombatStyle
    TrigramData → TrigramData
    TrigramEffectivenessMatrix → TrigramEffectivenessMatrix
    TrigramPhilosophy → TrigramPhilosophy
    TrigramPlayerContext → TrigramPlayerContext
    TrigramStanceData → TrigramStanceData
    TrigramSystem → TrigramSystem
    TrigramSystemConfig → TrigramSystemConfig
    TrigramSystemInterface → TrigramSystemInterface
    TrigramTechniqueSummary → TrigramTechniqueSummary
    TrigramTheme → TrigramTheme
    TrigramTransition → TrigramTransition
    TrigramTransitionCost → TrigramTransitionCost
    TrigramTransitionRule → TrigramTransitionRule
    UI_LAYOUT → UI_LAYOUT
    Velocity → Velocity
    VISUAL_EFFECTS → VISUAL_EFFECTS
    VisualEffect → VisualEffect
    VITAL_POINT_MERIDIAN_MAP → VITAL_POINT_MERIDIAN_MAP
    VitalPoint → VitalPoint
    VitalPointEffect → VitalPointEffect
    VitalPointEffectTarget → VitalPointEffectTarget
    VitalPointHitResult → VitalPointHitResult
    VitalPointNames → VitalPointNames
    VitalPointSystem → VitalPointSystem
    VitalPointSystemConfig → VitalPointSystemConfig
    VitalPointSystemInterface → VitalPointSystemInterface
    VitalTargetPriority → VitalTargetPriority
    VulnerabilityContext → VulnerabilityContext