API Documentation
637- api / classes / AdaptiveDifficulty
- api / classes / AIComboSystem
- api / classes / AIDecisionTree
- api / classes / AudioAssetRegistry
- api / classes / AudioManager
- api / classes / AudioUtils
- api / classes / BalanceSystem
- api / classes / CombatStateSystem
- api / classes / ConsciousnessSystem
- api / classes / DamageCalculator
- api / classes / DefaultSoundGenerator
- api / classes / HitDetection
- api / classes / KoreanAnatomySystem
- api / classes / KoreanCulture
- api / classes / KoreanTechniquesSystem
- api / classes / PainResponseSystem
- api / classes / StanceManager
- api / classes / TrainingAI
- api / classes / TrainingCombatSystem
- api / classes / TransitionCalculator
- api / classes / TrigramCalculator
- api / classes / VariantSelector
- api / enums / AIActionType
- api / enums / AudioCategory
- api / enums / BalanceLevel
- api / enums / BodyRegion
- api / enums / BoneName
- api / enums / CombatAttackType
- api / enums / CombatReadinessState
- api / enums / CombatState
- api / enums / ConsciousnessLevel
- api / enums / DamageType
- api / enums / DeviceType
- api / enums / DifficultyTier
- api / enums / EffectIntensity
- api / enums / FingerType
- api / enums / GameEventType
- api / enums / GameMode
- api / enums / GamePhase
- api / enums / HandPoseType
- api / enums / HitEffectEnum
- api / enums / HitEffectType
- api / enums / InjuryType
- api / enums / KoreanTextSize
- api / enums / KoreanTextWeight
- api / enums / PainLevel
- api / enums / PlayerArchetype
- api / enums / TrigramStance
- api / enums / VitalPointCategory
- api / enums / VitalPointEffectType
- api / enums / VitalPointSeverity
- api / functions / animationStateToPlayerAnimation
- api / functions / App
- api / functions / applyDamage
- api / functions / applyEffectModifiers
- api / functions / applyStatusEffect
- api / functions / calculateAnatomicalVulnerability
- api / functions / calculateCombatEffectiveness
- api / functions / calculateEffectIntensity
- api / functions / calculateEnhancedVulnerability
- api / functions / calculateMeridianFlow
- api / functions / canPlayerAct
- api / functions / canPlayType
- api / functions / clampVolume
- api / functions / clearPlatformCache
- api / functions / combineEffects
- api / functions / convertPlayerStateToProps
- api / functions / createAudioElement
- api / functions / createCombatResult
- api / functions / createEffectFromKoreanText
- api / functions / createHitEffect
- api / functions / createKoreanGraphics
- api / functions / createKoreanStatusEffect
- api / functions / createPlayerFromArchetype
- api / functions / createResponsiveTextStyle
- api / functions / createStatusEffect
- api / functions / createTextStyle
- api / functions / createTrigramEffect
- api / functions / createVitalPointEffect
- api / functions / darkenColor
- api / functions / detectPlatform
- api / functions / detectSupportedFormats
- api / functions / drawButton
- api / functions / drawKoreanPanel
- api / functions / drawTrigramSymbol
- api / functions / extendPixiComponents
- api / functions / extractVitalPointCategory
- api / functions / findOptimalVitalPoints
- api / functions / followsHonorCode
- api / functions / formatDuration
- api / functions / formatPainConsciousnessDisplay
- api / functions / generateMeridianEffects
- api / functions / generateVulnerabilityHeatMap
- api / functions / getAllPersonalities
- api / functions / getAnatomicalZones
- api / functions / getArchetypeAssets
- api / functions / getArchetypeBehavior
- api / functions / getArchetypeBonuses
- api / functions / getArchetypeColors
- api / functions / getBalanceState
- api / functions / getBestFormatMetadata
- api / functions / getColorWithAlpha
- api / functions / getContrastColor
- api / functions / getEffectDescription
- api / functions / getEffectDisplayText
- api / functions / getEffectDurationModifier
- api / functions / getEnhancedZonesByPosition
- api / functions / getHealthColor
- api / functions / getHitEffectColor
- api / functions / getMeridian
- api / functions / getMeridianMappingStatistics
- api / functions / getMeridiansByElement
- api / functions / getMeridiansForVitalPoint
- api / functions / getOptimalFormat
- api / functions / getOptimalRange
- api / functions / getPainConsciousnessStatus
- api / functions / getPersonalityByArchetype
- api / functions / getPersonalityByName
- api / functions / getPlayerAnimation
- api / functions / getPreferredFormat
- api / functions / getRandomPersonality
- api / functions / getRecommendedRecoveryTime
- api / functions / getRegionBoundaries
- api / functions / getRegionForPosition
- api / functions / getSafeAreaInsets
- api / functions / getShockPainRemainingDuration
- api / functions / getStanceEffectiveness
- api / functions / getStanceFromKey
- api / functions / getTechniquesByStance
- api / functions / getVitalPointById
- api / functions / getVitalPointByOnPlayerId
- api / functions / getVitalPointsByCategory
- api / functions / getVitalPointsByDifficulty
- api / functions / getVitalPointsByRegion
- api / functions / getVitalPointsBySeverity
- api / functions / getVitalPointsByStance
- api / functions / getVitalPointsForMeridian
- api / functions / getVitalPointsInRegion
- api / functions / getVitalPointsStats
- api / functions / getZoneByPosition
- api / functions / groupEffectsByType
- api / functions / groupEffectsByTypeEnum
- api / functions / hasEnoughResources
- api / functions / hexColorToCSS
- api / functions / hexToRgb
- api / functions / hexToRgbaString
- api / functions / interpolateColor
- api / functions / interpolateDifficultyParameters
- api / functions / isAudioSupported
- api / functions / isEffectBeneficial
- api / functions / isHeadTraumaHit
- api / functions / isMobileDevice
- api / functions / isPointInPolygon
- api / functions / isPositionInEnhancedZone
- api / functions / isPositionInRegion
- api / functions / isShockPainActive
- api / functions / isValidArchetype
- api / functions / isVitalPoint
- api / functions / isVitalPointCategory
- api / functions / isVitalPointOnMeridian
- api / functions / lightenColor
- api / functions / mixColors
- api / functions / normalizeVolume
- api / functions / pixiToHex
- api / functions / preloadGameTextures
- api / functions / removeExpiredEffects
- api / functions / resetPlayerState
- api / functions / rgbToHex
- api / functions / selectAudioFormat
- api / functions / selectCombatMusic
- api / functions / selectCombatSound
- api / functions / selectHitSound
- api / functions / shouldUseMobileControls
- api / functions / skillScoreToTier
- api / functions / toHex
- api / functions / toHexColor
- api / functions / updateEffect
- api / functions / updatePlayerState
- api / functions / updateStatusEffects
- api / functions / useAudio
- api / functions / usePixiExtensions
- api / functions / useTexture
- api / functions / validateAudioUrl
- api / hierarchy
- api / index
- api / interfaces / ActionFeedbackProps
- api / interfaces / AIDecision
- api / interfaces / AIPersonality
- api / interfaces / AISystemConfig
- api / interfaces / AnatomicalRegion
- api / interfaces / AnimationConfig
- api / interfaces / AnimationFrame
- api / interfaces / AnimationKeyframe
- api / interfaces / AnimationState
- api / interfaces / AnimationSystemInterface
- api / interfaces / ArchetypeBehavior
- api / interfaces / ArchetypeCardProps
- api / interfaces / ArchetypeTrigramAffinity
- api / interfaces / AssetGroup
- api / interfaces / AudioAsset
- api / interfaces / AudioAssetManifest
- api / interfaces / AudioCapabilities
- api / interfaces / AudioChannel
- api / interfaces / AudioConfig
- api / interfaces / AudioContext3D
- api / interfaces / AudioContextValue
- api / interfaces / AudioEffect
- api / interfaces / AudioEvent
- api / interfaces / AudioLoadingState
- api / interfaces / AudioManagerInterface
- api / interfaces / AudioPlaybackOptions
- api / interfaces / AudioProviderProps
- api / interfaces / AudioState
- api / interfaces / AudioSystemInterface
- api / interfaces / AudioVariantContext
- api / interfaces / BalanceIndicatorProps
- api / interfaces / BloodDecal
- api / interfaces / BloodDecals3DProps
- api / interfaces / BloodLossOverlayProps
- api / interfaces / BloodParticles3DProps
- api / interfaces / BloodSplatterEffect
- api / interfaces / BodyRegionData
- api / interfaces / Bone
- api / interfaces / BoneChain
- api / interfaces / Bounds
- api / interfaces / CollisionData
- api / interfaces / CombatArena3DProps
- api / interfaces / CombatAudioEvent
- api / interfaces / CombatAudioMap
- api / interfaces / CombatContext
- api / interfaces / CombatControlsConfig
- api / interfaces / CombatControlsProps
- api / interfaces / CombatEventData
- api / interfaces / CombatHUDProps
- api / interfaces / CombatInput
- api / interfaces / CombatLogEntry
- api / interfaces / CombatResult
- api / interfaces / CombatScreen3DProps
- api / interfaces / CombatScreenProps
- api / interfaces / CombatStats
- api / interfaces / CombatStatsPanelProps
- api / interfaces / CombatSystem
- api / interfaces / CombatSystemConfig
- api / interfaces / CombatSystemInterface
- api / interfaces / CombatTimerProps
- api / interfaces / ComboCounterProps
- api / interfaces / ComboSequence
- api / interfaces / Config
- api / interfaces / ConfirmDialogProps
- api / interfaces / ConsciousnessBlurProps
- api / interfaces / ControlsGuideProps
- api / interfaces / DamageNumbersProps
- api / interfaces / DamageRange
- api / interfaces / DamageResult
- api / interfaces / DifficultyIndicatorProps
- api / interfaces / DifficultyParameters
- api / interfaces / DisplayHitEffect
- api / interfaces / EffectDuration
- api / interfaces / EffectSystem
- api / interfaces / EnergyMeridian
- api / interfaces / EnhancedAnatomicalZone
- api / interfaces / EnhancedAudioAsset
- api / interfaces / EnhancedAudioAssetRegistry
- api / interfaces / EnvironmentalEffect
- api / interfaces / EventBusInterface
- api / interfaces / FingerCurl
- api / interfaces / FingerSegments
- api / interfaces / FingerSpread
- api / interfaces / GameConfig
- api / interfaces / GameEntity
- api / interfaces / GameEvent
- api / interfaces / GamepadState
- api / interfaces / GameSaveData
- api / interfaces / GameSession
- api / interfaces / GameState
- api / interfaces / GameSystemManager
- api / interfaces / GameSystemState
- api / interfaces / Gesture
- api / interfaces / HandAnimationState
- api / interfaces / HandBones
- api / interfaces / HandLODConfig
- api / interfaces / HandPose
- api / interfaces / HandStructure
- api / interfaces / HitEffect
- api / interfaces / HitEffects3DProps
- api / interfaces / IAudioAssetRegistry
- api / interfaces / IAudioManager
- api / interfaces / Injury
- api / interfaces / InputEvent
- api / interfaces / InputSystemInterface
- api / interfaces / JointConstraint
- api / interfaces / KiFlowFactors
- api / interfaces / KoreanButtonProps
- api / interfaces / KoreanEntity
- api / interfaces / KoreanPanelProps
- api / interfaces / KoreanTechnique
- api / interfaces / KoreanText
- api / interfaces / KoreanTextProps
- api / interfaces / KoreanTextStyle
- api / interfaces / KoreanUIDemoProps
- api / interfaces / MatchConfig
- api / interfaces / MatchCountdownProps
- api / interfaces / MatchStatistics
- api / interfaces / MenuItem
- api / interfaces / MenuListProps
- api / interfaces / MinimalPlayerState
- api / interfaces / MusicTrack
- api / interfaces / PainConsciousnessStatus
- api / interfaces / PainVignetteProps
- api / interfaces / ParticleEffect
- api / interfaces / PauseMenuProps
- api / interfaces / PhysicsEntityConfig
- api / interfaces / PhysicsEntityState
- api / interfaces / PhysicsSystemInterface
- api / interfaces / PlatformInfo
- api / interfaces / Player3DModelProps
- api / interfaces / Player3DUnifiedProps
- api / interfaces / PlayerArchetypeData
- api / interfaces / PlayerCreationData
- api / interfaces / PlayerMatchStats
- api / interfaces / PlayerSkillMetrics
- api / interfaces / PlayerState
- api / interfaces / PlayerStateIndicatorsProps
- api / interfaces / PlayerStateOverlayProps
- api / interfaces / PlayerStatusPanelProps
- api / interfaces / PlayerTrainingStats
- api / interfaces / Position
- api / interfaces / ProceduralSoundConfig
- api / interfaces / ProgressBarProps
- api / interfaces / QuickSettingsProps
- api / interfaces / RegionData
- api / interfaces / RenderableConfig
- api / interfaces / RenderingSystemInterface
- api / interfaces / Result
- api / interfaces / RoundAnnouncementProps
- api / interfaces / RoundResult
- api / interfaces / RoundStartAnnouncementProps
- api / interfaces / RoundStats
- api / interfaces / ShockPainEffect
- api / interfaces / Size
- api / interfaces / SkeletalAnimation
- api / interfaces / SkeletalAnimationState
- api / interfaces / SkeletalRig
- api / interfaces / SoundEffect
- api / interfaces / StaminaWarningProps
- api / interfaces / StanceAuraProps
- api / interfaces / StanceChangeResult
- api / interfaces / StanceTransition
- api / interfaces / StatusEffect
- api / interfaces / SystemConfig
- api / interfaces / SystemEvent
- api / interfaces / SystemPerformance
- api / interfaces / Technique
- api / interfaces / TechniqueBarProps
- api / interfaces / TechniqueCardProps
- api / interfaces / TechniqueCooldown
- api / interfaces / TechniqueHandPose
- api / interfaces / TechniqueNameProps
- api / interfaces / TechniqueSelection
- api / interfaces / TechniqueValidation
- api / interfaces / Theme
- api / interfaces / TrainingAIState
- api / interfaces / TrainingCombatResult
- api / interfaces / TrainingProgression
- api / interfaces / TrainingResult
- api / interfaces / TrainingSession
- api / interfaces / TrainingTarget
- api / interfaces / Transition
- api / interfaces / TransitionMetrics
- api / interfaces / TransitionPath
- api / interfaces / TraumaOverlay3DProps
- api / interfaces / TrigramCombatStyle
- api / interfaces / TrigramData
- api / interfaces / TrigramEffectivenessMatrix
- api / interfaces / TrigramPhilosophy
- api / interfaces / TrigramStanceData
- api / interfaces / TrigramSystem
- api / interfaces / TrigramSystemConfig
- api / interfaces / TrigramSystemInterface
- api / interfaces / TrigramTheme
- api / interfaces / TrigramTransition
- api / interfaces / TrigramTransitionCost
- api / interfaces / TrigramTransitionRule
- api / interfaces / UIGameSettings
- api / interfaces / ValidationResult
- api / interfaces / Velocity
- api / interfaces / VisualEffect
- api / interfaces / VitalPoint
- api / interfaces / VitalPointEffect
- api / interfaces / VitalPointHitResult
- api / interfaces / VitalPointMarkers3DProps
- api / interfaces / VitalPointNames
- api / interfaces / VitalPointOverlayControlsProps
- api / interfaces / VitalPointSystem
- api / interfaces / VitalPointSystemConfig
- api / interfaces / VitalPointSystemInterface
- api / interfaces / VoiceLine
- api / media / ARCHITECTURE.md
- api / media / ART_ASSETS.md
- api / media / AUDIO_ASSETS.md
- api / media / COMBAT_ARCHITECTURE.md
- api / media / COPILOT_MCP_SETUP.md
- api / media / CRA-ASSESSMENT.md
- api / media / development.md
- api / media / E2ETestPlan.md
- api / media / FUTURE_SECURITY_ARCHITECTURE.md
- api / media / game-design.md
- api / media / game-status.md
- api / media / ISMS_REFERENCE_MAPPING.md
- api / media / performance-testing.md
- api / media / SCREEN_SPECIFIC_E2E_STRATEGY.md
- api / media / SECURITY_ARCHITECTURE.md
- api / media / SECURITY.md
- api / media / THREAT_MODEL.md
- api / media / UnitTestPlan.md
- api / media / VIDEO_ASSETS.md
- api / media / WORKFLOWS.md
- api / modules
- api / modules / ArchetypeCard
- api / modules / BalanceIndicator
- api / modules / BloodLossOverlay
- api / modules / ConsciousnessBlur
- api / modules / KoreanButton
- api / modules / KoreanPanel
- api / modules / KoreanText3D
- api / modules / KoreanUIDemo
- api / modules / MenuList
- api / modules / PainVignette
- api / modules / PlayerStateOverlay
- api / modules / ProgressBar
- api / modules / StaminaWarning
- api / types / AITrainingDifficulty
- api / types / AudioFormat
- api / types / BalanceState
- api / types / BodyRegionFilter
- api / types / Callback
- api / types / Color
- api / types / DeepReadonly
- api / types / Duration
- api / types / EffectType
- api / types / EntityId
- api / types / EnvironmentalEffectType
- api / types / EventHandler
- api / types / HandSide
- api / types / ID
- api / types / KoreanTextAlignment
- api / types / LoadPriority
- api / types / MovementPattern
- api / types / MusicTrackId
- api / types / Optional
- api / types / ParticleType
- api / types / Percentage
- api / types / PlayerAnimation
- api / types / PlayerUpdateData
- api / types / ProgressBarType
- api / types / Required
- api / types / SoundEffectId
- api / types / TechniqueCategory
- api / types / TechniqueKey
- api / types / Timestamp
- api / types / TrainingDifficulty
- api / types / TrainingMode
- api / types / VitalTargetPriority
- api / types / VoiceLineId
- api / variables / ActionFeedback
- api / variables / AI_PERSONALITIES
- api / variables / ALL_PLACEHOLDER_MUSIC
- api / variables / ALL_PLACEHOLDER_SOUNDS
- api / variables / ANATOMICAL_REGIONS_DATA
- api / variables / ANIMATION_DURATIONS
- api / variables / ANIMATION_TIMINGS
- api / variables / ARCHETYPE_ASSETS
- api / variables / ARCHETYPE_BACKGROUNDS
- api / variables / ARCHETYPE_BEHAVIORS
- api / variables / ARCHETYPE_MUSIC_THEMES
- api / variables / ARCHETYPE_TECHNIQUE_BONUSES
- api / variables / ArchetypeCard.displayName
- api / variables / ArchetypeCard
- api / variables / AUDIO_DEFAULTS
- api / variables / AUDIO_FORMATS
- api / variables / audioAssetRegistry
- api / variables / AudioContext
- api / variables / AudioProvider
- api / variables / BalanceIndicator.displayName
- api / variables / BalanceIndicator
- api / variables / BASE_PLAYER_STATS
- api / variables / BaseButton
- api / variables / BloodDecals3D
- api / variables / BloodLossOverlay.displayName
- api / variables / BloodLossOverlay
- api / variables / BloodParticles3D
- api / variables / CANVAS_ASPECT_RATIO
- api / variables / CENTER_POSITION_X
- api / variables / COMBAT_AUDIO_MAP
- api / variables / COMBAT_CONFIG
- api / variables / COMBAT_CONSTANTS
- api / variables / COMBAT_CONTROLS
- api / variables / COMBAT_PHASES
- api / variables / COMBAT_RANGES
- api / variables / COMBAT_STATE_MACHINE
- api / variables / COMBAT_TIMING
- api / variables / CombatArena3D
- api / variables / CombatControls
- api / variables / CombatHUD
- api / variables / CombatScreen
- api / variables / CombatScreen3D
- api / variables / CombatStatsPanel
- api / variables / CombatTimer
- api / variables / ComboCounter
- api / variables / ConfirmDialog
- api / variables / ConsciousnessBlur.displayName
- api / variables / ConsciousnessBlur
- api / variables / ControlsGuide
- api / variables / CYBERPUNK_COLORS
- api / variables / DAMAGE_CONSTANTS
- api / variables / DAMAGE_TYPES
- api / variables / DamageNumbers
- api / variables / DARK_OPS_ARCHETYPE_BONUSES
- api / variables / DARK_OPS_NIGHT_BONUS
- api / variables / DARK_OPS_SPECIAL_EFFECTS
- api / variables / DARK_OPS_TECHNIQUES
- api / variables / DARK_OPS_UNITS
- api / variables / DEFAULT_GAME_SPEED
- api / variables / DIFFICULTY_PARAMETERS
- api / variables / DIFFICULTY_SETTINGS
- api / variables / DifficultyIndicator
- api / variables / DojangBackground
- api / variables / EFFECTIVENESS_MODIFIERS
- api / variables / ELEMENTAL_RELATIONS
- api / variables / END_SCREEN_MUSIC_TRACKS
- api / variables / END_SCREEN_SOUND_EFFECTS
- api / variables / EndScreen
- api / variables / ENERGY_MERIDIANS_ARRAY
- api / variables / ENERGY_MERIDIANS
- api / variables / ENHANCED_ANATOMICAL_ZONES
- api / variables / ENHANCED_DAMAGE_CONSTANTS
- api / variables / FALLBACK_ARCHETYPE_IMAGE
- api / variables / FONT_FAMILY
- api / variables / FONT_SIZES
- api / variables / FONT_WEIGHTS
- api / variables / FRAME_TIME
- api / variables / GAME_CONFIG
- api / variables / GAME_METADATA
- api / variables / GAME_MODE_CONFIG
- api / variables / GAME_PHASES
- api / variables / GAME_STATES
- api / variables / getColorRGB
- api / variables / HALF_CANVAS_HEIGHT
- api / variables / HALF_CANVAS_WIDTH
- api / variables / HEALTH_COLORS
- api / variables / HealthBar
- api / variables / HIT_DETECTION
- api / variables / HitEffects3D
- api / variables / INPUT_CONSTANTS
- api / variables / IntroScreen
- api / variables / KEYBOARD_MAPPING
- api / variables / KOREAN_ANATOMICAL_ZONES_ARRAY
- api / variables / KOREAN_ANATOMICAL_ZONES
- api / variables / KOREAN_COLORS
- api / variables / KOREAN_FONT_FAMILY
- api / variables / KOREAN_FONT_WEIGHTS
- api / variables / KOREAN_TEXT_SIZES
- api / variables / KOREAN_TYPOGRAPHY
- api / variables / KOREAN_VITAL_POINTS
- api / variables / KoreanButton.displayName
- api / variables / KoreanButton
- api / variables / KoreanHeader
- api / variables / KoreanPanel.displayName
- api / variables / KoreanPanel
- api / variables / KoreanText3D.displayName
- api / variables / KoreanText3D
- api / variables / KoreanUIDemo.displayName
- api / variables / KoreanUIDemo
- api / variables / MARTIAL_ARTS_CONFIG
- api / variables / MATCH_COUNTDOWN_SOUND_EFFECTS
- api / variables / MatchCountdown
- api / variables / MAX_TRANSITION_COST_KI
- api / variables / MAX_TRANSITION_COST_STAMINA
- api / variables / MAX_TRANSITION_TIME_MILLISECONDS
- api / variables / MenuList.displayName
- api / variables / MenuList
- api / variables / MOBILE_BREAKPOINT
- api / variables / PainVignette.displayName
- api / variables / PainVignette
- api / variables / PauseMenu
- api / variables / PERFORMANCE_CONFIG
- api / variables / PERFORMANCE_RATING_THRESHOLDS
- api / variables / PERFORMANCE_THRESHOLDS
- api / variables / PIXI_FONT_WEIGHTS
- api / variables / PIXI_TEXT_STYLES
- api / variables / PLACEHOLDER_AUDIO_ASSETS
- api / variables / PLACEHOLDER_MUSIC_TRACKS
- api / variables / PLACEHOLDER_SOUND_EFFECTS
- api / variables / PLAYER_ARCHETYPES_DATA
- api / variables / PLAYER_COLORS
- api / variables / PLAYER_DISTANCE
- api / variables / Player3DModel
- api / variables / PlayerStateOverlay.displayName
- api / variables / PlayerStateOverlay
- api / variables / PlayerStatusPanel
- api / variables / ProgressBar.displayName
- api / variables / ProgressBar
- api / variables / QuickSettings
- api / variables / RESOURCE_COSTS
- api / variables / ROUND_ANNOUNCEMENT_TIMINGS
- api / variables / RoundAnnouncement
- api / variables / RoundStartAnnouncement
- api / variables / SAMPLE_VITAL_POINTS
- api / variables / StaminaWarning.displayName
- api / variables / StaminaWarning
- api / variables / STANCE_EFFECTIVENESS_MATRIX
- api / variables / StanceIndicator
- api / variables / STATUS_DURATIONS
- api / variables / TABLET_BREAKPOINT
- api / variables / TECHNIQUE_EFFECTIVENESS_MATRIX
- api / variables / TECHNIQUE_RESULTS
- api / variables / TECHNIQUE_SOUND_EFFECTS
- api / variables / TechniqueBar
- api / variables / TechniqueCard
- api / variables / TechniqueName
- api / variables / TICK_RATE
- api / variables / TRAINING_COMBAT_SETTINGS
- api / variables / TRAINING_CONFIG
- api / variables / TRAINING_STATE_MACHINE
- api / variables / TrainingScreen
- api / variables / TrainingScreen3D
- api / variables / TraumaOverlay3D
- api / variables / TRIGRAM_DATA
- api / variables / TRIGRAM_STANCES_ORDER
- api / variables / TRIGRAM_TECHNIQUES
- api / variables / TrigramWheel
- api / variables / UI_CONSTANTS
- api / variables / UI_LAYOUT
- api / variables / VISUAL_EFFECTS
- api / variables / VITAL_POINT_MERIDIAN_MAP
- api / variables / VitalPointMarkers3D
- api / variables / VitalPointOverlayControls
Architecture
1Documentation
11- AI_COMBAT_SYSTEM.md
- ci-caching-strategy.md
- ENHANCED_ANATOMY_IMPLEMENTATION.md
- MOBILE_TOUCH_CONTROLS.md
- pause-menu-system.md
- SERVICE_WORKER_BEFORE_AFTER.md
- SERVICE_WORKER_VERSION_MANAGEMENT.md
- three-js-patterns.md
- TRIGRAM_TECHNIQUES.md
- VITAL_POINTS_MEDICAL_REFERENCES.md
- VITAL_POINTS_VALIDATION_SUMMARY.md
Test Results
671- coverage / audio / AudioAssetLoader.ts
- coverage / audio / AudioAssetRegistry.ts
- coverage / audio / AudioManager.ts
- coverage / audio / AudioMonitor.ts
- coverage / audio / AudioPool.ts
- coverage / audio / AudioProvider.tsx
- coverage / audio / AudioUtils.ts
- coverage / audio / index
- coverage / audio / placeholder-sounds.ts
- coverage / audio / types.ts
- coverage / components / combat / CombatScreen3D.tsx
- coverage / components / combat / components / CombatArena.tsx
- coverage / components / combat / components / CombatArena3D.tsx
- coverage / components / combat / components / CombatControls.tsx
- coverage / components / combat / components / CombatHUD.tsx
- coverage / components / combat / components / CombatHUDThree.tsx
- coverage / components / combat / components / CombatStatsPanel.tsx
- coverage / components / combat / components / HitEffects3D.tsx
- coverage / components / combat / components / index
- coverage / components / combat / components / Player3DModel.tsx
- coverage / components / combat / components / RoundStatusDisplay.tsx
- coverage / components / combat / components / VitalPointMarkers3D.tsx
- coverage / components / combat / hooks / index
- coverage / components / combat / hooks / useAICombat.ts
- coverage / components / combat / hooks / useCombatActions.ts
- coverage / components / combat / hooks / useCombatAudio.ts
- coverage / components / combat / hooks / useCombatLayout.ts
- coverage / components / combat / hooks / useCombatState.ts
- coverage / components / combat / hooks / usePreloadCombatAudio.ts
- coverage / components / combat / index
- coverage / components / endscreen / components / index
- coverage / components / endscreen / components / MatchStatisticsDisplay.tsx
- coverage / components / endscreen / components / VictoryAnimation3D.tsx
- coverage / components / endscreen / EndScreen3D.tsx
- coverage / components / endscreen / index
- coverage / components / game / DojangBackground.tsx
- coverage / components / game / index
- coverage / components / intro / components / ArchetypeDisplayHTML.tsx
- coverage / components / intro / components / index
- coverage / components / intro / components / MenuSection.css
- coverage / components / intro / components / MenuSectionHTML.tsx
- coverage / components / intro / index
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- coverage / lcov-report / hooks / useTechniqueSelection.ts
- coverage / lcov-report / hooks / useTouchControls.ts
- coverage / lcov-report / hooks / useWebGLContextLossHandler.ts
- coverage / lcov-report / hooks / useWindowSize.ts
- coverage / lcov-report / index
- coverage / lcov-report / systems / ai / AdaptiveDifficulty.ts
- coverage / lcov-report / systems / ai / AIPersonality.ts
- coverage / lcov-report / systems / ai / ComboSystem.ts
- coverage / lcov-report / systems / ai / DecisionTree.ts
- coverage / lcov-report / systems / ai / index
- coverage / lcov-report / systems / ai / index.ts
- coverage / lcov-report / systems / ai / TrainingAI.ts
- coverage / lcov-report / systems / animation / AnimationPriority.ts
- coverage / lcov-report / systems / animation / AnimationStateMachine.ts
- coverage / lcov-report / systems / animation / AnimationTransitions.ts
- coverage / lcov-report / systems / animation / AttackAnimations.ts
- coverage / lcov-report / systems / animation / FacialExpressions.ts
- coverage / lcov-report / systems / animation / HandPoses.ts
- coverage / lcov-report / systems / animation / HeadMovements.ts
- coverage / lcov-report / systems / animation / index
- coverage / lcov-report / systems / animation / index.ts
- coverage / lcov-report / systems / animation / KeyframeInterpolation.ts
- coverage / lcov-report / systems / animation / MuscleActivation.ts
- coverage / lcov-report / systems / animation / SkeletonRig.ts
- coverage / lcov-report / systems / animation / types.ts
- coverage / lcov-report / systems / bodypart / BodyPartDamageIntegration.ts
- coverage / lcov-report / systems / bodypart / BodyPartHealthSystem.ts
- coverage / lcov-report / systems / bodypart / index
- coverage / lcov-report / systems / bodypart / types.ts
- coverage / lcov-report / systems / combat / BalanceSystem.ts
- coverage / lcov-report / systems / combat / CombatStateSystem.ts
- coverage / lcov-report / systems / combat / ConsciousnessSystem.ts
- coverage / lcov-report / systems / combat / index
- coverage / lcov-report / systems / combat / index.ts
- coverage / lcov-report / systems / combat / painConsciousnessUtils.ts
- coverage / lcov-report / systems / combat / PainResponseSystem.ts
- coverage / lcov-report / systems / combat / TrainingCombatSystem.ts
- coverage / lcov-report / systems / combat / typeGuards.ts
- coverage / lcov-report / systems / combat / types.ts
- coverage / lcov-report / systems / CombatSystem.ts
- coverage / lcov-report / systems / EffectCalculator.ts
- coverage / lcov-report / systems / effects.ts
- coverage / lcov-report / systems / game.ts
- coverage / lcov-report / systems / index
- coverage / lcov-report / systems / index.ts
- coverage / lcov-report / systems / player.ts
- coverage / lcov-report / systems / PlayerEffectManager.ts
- coverage / lcov-report / systems / trigram / index
- coverage / lcov-report / systems / trigram / index.ts
- coverage / lcov-report / systems / trigram / KoreanCulture.ts
- coverage / lcov-report / systems / trigram / KoreanTechniques.ts
- coverage / lcov-report / systems / trigram / StanceManager.ts
- coverage / lcov-report / systems / trigram / techniques.ts
- coverage / lcov-report / systems / trigram / TransitionCalculator.ts
- coverage / lcov-report / systems / trigram / TrigramCalculator.ts
- coverage / lcov-report / systems / trigram / types.ts
- coverage / lcov-report / systems / TrigramSystem.ts
- coverage / lcov-report / systems / types.ts
- coverage / lcov-report / systems / vitalpoint / DamageCalculator.ts
- coverage / lcov-report / systems / vitalpoint / HitDetection.ts
- coverage / lcov-report / systems / vitalpoint / index
- coverage / lcov-report / systems / vitalpoint / index.ts
- coverage / lcov-report / systems / vitalpoint / KoreanAnatomy.ts
- coverage / lcov-report / systems / vitalpoint / KoreanVitalPoints.ts
- coverage / lcov-report / systems / vitalpoint / MeridianVitalPointMapping.ts
- coverage / lcov-report / systems / vitalpoint / types.ts
- coverage / lcov-report / systems / vitalpoint / VitalPointsData.ts
- coverage / lcov-report / systems / VitalPointSystem.ts
- coverage / lcov-report / test / index
- coverage / lcov-report / test / setup.ts
- coverage / lcov-report / test / test-utils.ts
- coverage / lcov-report / types / common.ts
- coverage / lcov-report / types / constants / animations.ts
- coverage / lcov-report / types / constants / colors.ts
- coverage / lcov-report / types / constants / index
- coverage / lcov-report / types / constants / index.ts
- coverage / lcov-report / types / constants / typography.ts
- coverage / lcov-report / types / constants / ui.ts
- coverage / lcov-report / types / facial.ts
- coverage / lcov-report / types / hand-animation.ts
- coverage / lcov-report / types / index
- coverage / lcov-report / types / index.ts
- coverage / lcov-report / types / muscle.ts
- coverage / lcov-report / types / player-visual.ts
- coverage / lcov-report / types / skeletal.ts
- coverage / lcov-report / types / technique.ts
- coverage / lcov-report / utils / colorHelpers.ts
- coverage / lcov-report / utils / colorUtils.ts
- coverage / lcov-report / utils / controlMapping.ts
- coverage / lcov-report / utils / deviceDetection.ts
- coverage / lcov-report / utils / haptics.ts
- coverage / lcov-report / utils / index
- coverage / lcov-report / utils / inputSystem.ts
- coverage / lcov-report / utils / performance / index
- coverage / lcov-report / utils / performance / index.ts
- coverage / lcov-report / utils / performance / PerformanceMonitor.ts
- coverage / lcov-report / utils / performance / PerformanceOverlay3D.tsx
- coverage / lcov-report / utils / performance / usePerformanceMonitor.ts
- coverage / lcov-report / utils / pixiExtensions.ts
- coverage / lcov-report / utils / player3DHelpers.ts
- coverage / lcov-report / utils / playerUtils.ts
- coverage / lcov-report / utils / responsiveLayout.ts
- coverage / lcov-report / utils / stanceHelpers.ts
- coverage / systems / ai / AdaptiveDifficulty.ts
- coverage / systems / ai / AIPersonality.ts
- coverage / systems / ai / ComboSystem.ts
- coverage / systems / ai / DecisionTree.ts
- coverage / systems / ai / index
- coverage / systems / ai / index.ts
- coverage / systems / ai / TrainingAI.ts
- coverage / systems / combat / BalanceSystem.ts
- coverage / systems / combat / CombatStateSystem.ts
- coverage / systems / combat / ConsciousnessSystem.ts
- coverage / systems / combat / index
- coverage / systems / combat / index.ts
- coverage / systems / combat / PainResponseSystem.ts
- coverage / systems / combat / TrainingCombatSystem.ts
- coverage / systems / combat / typeGuards.ts
- coverage / systems / combat / types.ts
- coverage / systems / CombatSystem.ts
- coverage / systems / effects.ts
- coverage / systems / game.ts
- coverage / systems / index
- coverage / systems / index.ts
- coverage / systems / player.ts
- coverage / systems / trigram / index
- coverage / systems / trigram / index.ts
- coverage / systems / trigram / KoreanCulture.ts
- coverage / systems / trigram / KoreanTechniques.ts
- coverage / systems / trigram / StanceManager.ts
- coverage / systems / trigram / techniques.ts
- coverage / systems / trigram / TransitionCalculator.ts
- coverage / systems / trigram / TrigramCalculator.ts
- coverage / systems / trigram / types.ts
- coverage / systems / TrigramSystem.ts
- coverage / systems / types.ts
- coverage / systems / vitalpoint / DamageCalculator.ts
- coverage / systems / vitalpoint / HitDetection.ts
- coverage / systems / vitalpoint / index
- coverage / systems / vitalpoint / index.ts
- coverage / systems / vitalpoint / KoreanAnatomy.ts
- coverage / systems / vitalpoint / KoreanVitalPoints.ts
- coverage / systems / vitalpoint / types.ts
- coverage / systems / vitalpoint / VitalPointsData.ts
- coverage / systems / VitalPointSystem.ts
- coverage / test / index
- coverage / test / test-utils.ts
- coverage / types / common.ts
- coverage / types / constants / animations.ts
- coverage / types / constants / colors.ts
- coverage / types / constants / index
- coverage / types / constants / index.ts
- coverage / types / constants / typography.ts
- coverage / types / constants / ui.ts
- coverage / types / index
- coverage / types / index.ts
- coverage / utils / colorUtils.ts
- coverage / utils / index
- coverage / utils / inputSystem.ts
- coverage / utils / performance / index
- coverage / utils / performance / index.ts
- coverage / utils / performance / PerformanceMonitor.ts
- coverage / utils / performance / PerformanceOverlay3D.tsx
- coverage / utils / performance / usePerformanceMonitor.ts
- coverage / utils / pixiExtensions.ts
- coverage / utils / playerUtils.ts
- test-results / index
E2E Test Reports
219- cypress / mochawesome / index
- cypress / mochawesome / mochawesome_11142025_175630
- cypress / mochawesome / mochawesome_11142025_175834
- cypress / mochawesome / mochawesome_11142025_180250
- cypress / mochawesome / mochawesome_11142025_180308
- cypress / mochawesome / mochawesome_11142025_180702
- cypress / mochawesome / mochawesome_11142025_180845
- cypress / mochawesome / mochawesome_11142025_180945
- cypress / mochawesome / mochawesome_11142025_181052
- cypress / mochawesome / mochawesome_11142025_181138
- cypress / mochawesome / mochawesome_11142025_181302
- cypress / mochawesome / mochawesome_11142025_181430
- cypress / mochawesome / mochawesome_11142025_181705
- cypress / mochawesome / mochawesome_11172025_140002
- cypress / mochawesome / mochawesome_11172025_140212
- cypress / mochawesome / mochawesome_11172025_140633
- cypress / mochawesome / mochawesome_11172025_140654
- cypress / mochawesome / mochawesome_11172025_141053
- cypress / mochawesome / mochawesome_11172025_141238
- cypress / mochawesome / mochawesome_11172025_141355
- cypress / mochawesome / mochawesome_11172025_141500
- cypress / mochawesome / mochawesome_11172025_141542
- cypress / mochawesome / mochawesome_11172025_141705
- cypress / mochawesome / mochawesome_11172025_141822
- cypress / mochawesome / mochawesome_11172025_142123
- cypress / mochawesome / mochawesome_11192025_100627
- cypress / mochawesome / mochawesome_11192025_100823
- cypress / mochawesome / mochawesome_11192025_100844
- cypress / mochawesome / mochawesome_11192025_100855
- cypress / mochawesome / mochawesome_11192025_101053
- cypress / mochawesome / mochawesome_11232025_220434
- cypress / mochawesome / mochawesome_11232025_220738
- cypress / mochawesome / mochawesome_11232025_220815
- cypress / mochawesome / mochawesome_11232025_221004
- cypress / mochawesome / mochawesome_11232025_221314
- cypress / mochawesome / mochawesome_11232025_221515
- cypress / mochawesome / mochawesome_11232025_221659
- cypress / mochawesome / mochawesome_11242025_185655
- cypress / mochawesome / mochawesome_11242025_185959
- cypress / mochawesome / mochawesome_11242025_190035
- cypress / mochawesome / mochawesome_11242025_190235
- cypress / mochawesome / mochawesome_11242025_190607
- cypress / mochawesome / mochawesome_11242025_190807
- cypress / mochawesome / mochawesome_11242025_191001
- cypress / mochawesome / mochawesome_11242025_205935
- cypress / mochawesome / mochawesome_11242025_210238
- cypress / mochawesome / mochawesome_11242025_210315
- cypress / mochawesome / mochawesome_11242025_210507
- cypress / mochawesome / mochawesome_11242025_210813
- cypress / mochawesome / mochawesome_11242025_211015
- cypress / mochawesome / mochawesome_11242025_211200
- cypress / mochawesome / mochawesome_11252025_045801
- cypress / mochawesome / mochawesome_11252025_050146
- cypress / mochawesome / mochawesome_11252025_050353
- cypress / mochawesome / mochawesome_11252025_050951
- cypress / mochawesome / mochawesome_11252025_051522
- cypress / mochawesome / mochawesome_11252025_051855
- cypress / mochawesome / mochawesome_11252025_052230
- cypress / mochawesome / mochawesome_11272025_023938
- cypress / mochawesome / mochawesome_11272025_024110
- cypress / mochawesome / mochawesome_11272025_024123
- cypress / mochawesome / mochawesome_11272025_024136
- cypress / mochawesome / mochawesome_11272025_024147
- cypress / mochawesome / mochawesome_11272025_024200
- cypress / mochawesome / mochawesome_11272025_024218
- cypress / mochawesome / mochawesome_11282025_000205
- cypress / mochawesome / mochawesome_11282025_000342
- cypress / mochawesome / mochawesome_11282025_000355
- cypress / mochawesome / mochawesome_11282025_000408
- cypress / mochawesome / mochawesome_11282025_000419
- cypress / mochawesome / mochawesome_11282025_000432
- cypress / mochawesome / mochawesome_11282025_000450
- cypress / mochawesome / mochawesome_11282025_012814
- cypress / mochawesome / mochawesome_11282025_012947
- cypress / mochawesome / mochawesome_11282025_013000
- cypress / mochawesome / mochawesome_11282025_013013
- cypress / mochawesome / mochawesome_11282025_013025
- cypress / mochawesome / mochawesome_11282025_013038
- cypress / mochawesome / mochawesome_11282025_013056
- cypress / mochawesome / mochawesome_12012025_014349
- cypress / mochawesome / mochawesome_12012025_014522
- cypress / mochawesome / mochawesome_12012025_014535
- cypress / mochawesome / mochawesome_12012025_014548
- cypress / mochawesome / mochawesome_12012025_014559
- cypress / mochawesome / mochawesome_12012025_014612
- cypress / mochawesome / mochawesome_12012025_014630
- cypress / mochawesome / mochawesome_12022025_015449
- cypress / mochawesome / mochawesome_12022025_015622
- cypress / mochawesome / mochawesome_12022025_015635
- cypress / mochawesome / mochawesome_12022025_015648
- cypress / mochawesome / mochawesome_12022025_015659
- cypress / mochawesome / mochawesome_12022025_015712
- cypress / mochawesome / mochawesome_12022025_015730
- cypress / mochawesome / mochawesome_12022025_053247
- cypress / mochawesome / mochawesome_12022025_053419
- cypress / mochawesome / mochawesome_12022025_053432
- cypress / mochawesome / mochawesome_12022025_053445
- cypress / mochawesome / mochawesome_12022025_053457
- cypress / mochawesome / mochawesome_12022025_053510
- cypress / mochawesome / mochawesome_12022025_053528
- cypress / mochawesome / mochawesome_12022025_061833
- cypress / mochawesome / mochawesome_12022025_062006
- cypress / mochawesome / mochawesome_12022025_062019
- cypress / mochawesome / mochawesome_12022025_062032
- cypress / mochawesome / mochawesome_12022025_062043
- cypress / mochawesome / mochawesome_12022025_062056
- cypress / mochawesome / mochawesome_12022025_062115
- cypress / mochawesome / mochawesome_12052025_012423
- cypress / mochawesome / mochawesome_12052025_012558
- cypress / mochawesome / mochawesome_12052025_012611
- cypress / mochawesome / mochawesome_12052025_012624
- cypress / mochawesome / mochawesome_12052025_012635
- cypress / mochawesome / mochawesome_12052025_012648
- cypress / mochawesome / mochawesome_12052025_012706
- cypress / mochawesome / mochawesome_12072025_235350
- cypress / mochawesome / mochawesome_12072025_235525
- cypress / mochawesome / mochawesome_12072025_235538
- cypress / mochawesome / mochawesome_12072025_235551
- cypress / mochawesome / mochawesome_12072025_235602
- cypress / mochawesome / mochawesome_12072025_235615
- cypress / mochawesome / mochawesome_12072025_235633
- cypress / mochawesome / mochawesome_12092025_023745
- cypress / mochawesome / mochawesome_12092025_023920
- cypress / mochawesome / mochawesome_12092025_023933
- cypress / mochawesome / mochawesome_12092025_023946
- cypress / mochawesome / mochawesome_12092025_023957
- cypress / mochawesome / mochawesome_12092025_024010
- cypress / mochawesome / mochawesome_12092025_024028
- cypress / mochawesome / mochawesome_12112025_014632
- cypress / mochawesome / mochawesome_12112025_014809
- cypress / mochawesome / mochawesome_12112025_014822
- cypress / mochawesome / mochawesome_12112025_014835
- cypress / mochawesome / mochawesome_12112025_014846
- cypress / mochawesome / mochawesome_12112025_014900
- cypress / mochawesome / mochawesome_12112025_014918
- cypress / mochawesome / mochawesome_12122025_000337
- cypress / mochawesome / mochawesome_12122025_000513
- cypress / mochawesome / mochawesome_12122025_000526
- cypress / mochawesome / mochawesome_12122025_000540
- cypress / mochawesome / mochawesome_12122025_000550
- cypress / mochawesome / mochawesome_12122025_000604
- cypress / mochawesome / mochawesome_12122025_000622
- cypress / mochawesome / mochawesome_12152025_200334
- cypress / mochawesome / mochawesome_12152025_200511
- cypress / mochawesome / mochawesome_12152025_200525
- cypress / mochawesome / mochawesome_12152025_200538
- cypress / mochawesome / mochawesome_12152025_200549
- cypress / mochawesome / mochawesome_12152025_200602
- cypress / mochawesome / mochawesome_12152025_200620
- cypress / mochawesome / mochawesome_12162025_163319
- cypress / mochawesome / mochawesome_12162025_163455
- cypress / mochawesome / mochawesome_12162025_163509
- cypress / mochawesome / mochawesome_12162025_163522
- cypress / mochawesome / mochawesome_12162025_163533
- cypress / mochawesome / mochawesome_12162025_163546
- cypress / mochawesome / mochawesome_12162025_163604
- cypress / mochawesome / mochawesome_12162025_164724
- cypress / mochawesome / mochawesome_12162025_164901
- cypress / mochawesome / mochawesome_12162025_164914
- cypress / mochawesome / mochawesome_12162025_164927
- cypress / mochawesome / mochawesome_12162025_164938
- cypress / mochawesome / mochawesome_12162025_164952
- cypress / mochawesome / mochawesome_12162025_165010
- cypress / mochawesome / mochawesome_12162025_210441
- cypress / mochawesome / mochawesome_12162025_210618
- cypress / mochawesome / mochawesome_12162025_210631
- cypress / mochawesome / mochawesome_12162025_210645
- cypress / mochawesome / mochawesome_12162025_210656
- cypress / mochawesome / mochawesome_12162025_210709
- cypress / mochawesome / mochawesome_12162025_210727
- cypress / mochawesome / mochawesome_12172025_004650
- cypress / mochawesome / mochawesome_12172025_004825
- cypress / mochawesome / mochawesome_12172025_004839
- cypress / mochawesome / mochawesome_12172025_004852
- cypress / mochawesome / mochawesome_12172025_004902
- cypress / mochawesome / mochawesome_12172025_004915
- cypress / mochawesome / mochawesome_12172025_004933
- cypress / mochawesome / mochawesome_12172025_114222
- cypress / mochawesome / mochawesome_12172025_114358
- cypress / mochawesome / mochawesome_12172025_114412
- cypress / mochawesome / mochawesome_12172025_114425
- cypress / mochawesome / mochawesome_12172025_114436
- cypress / mochawesome / mochawesome_12172025_114449
- cypress / mochawesome / mochawesome_12172025_114507
- cypress / mochawesome / mochawesome_12172025_233116
- cypress / mochawesome / mochawesome_12172025_233253
- cypress / mochawesome / mochawesome_12172025_233307
- cypress / mochawesome / mochawesome_12172025_233320
- cypress / mochawesome / mochawesome_12172025_233331
- cypress / mochawesome / mochawesome_12172025_233344
- cypress / mochawesome / mochawesome_12172025_233402
- cypress / mochawesome / mochawesome_12192025_082241
- cypress / mochawesome / mochawesome_12192025_082417
- cypress / mochawesome / mochawesome_12192025_082431
- cypress / mochawesome / mochawesome_12192025_082444
- cypress / mochawesome / mochawesome_12192025_082455
- cypress / mochawesome / mochawesome_12192025_082508
- cypress / mochawesome / mochawesome_12192025_082526
- cypress / mochawesome / mochawesome_12222025_171739
- cypress / mochawesome / mochawesome_12222025_171916
- cypress / mochawesome / mochawesome_12222025_171929
- cypress / mochawesome / mochawesome_12222025_171942
- cypress / mochawesome / mochawesome_12222025_171953
- cypress / mochawesome / mochawesome_12222025_172006
- cypress / mochawesome / mochawesome_12222025_172025
- cypress / mochawesome / mochawesome_12232025_152624
- cypress / mochawesome / mochawesome_12232025_152801
- cypress / mochawesome / mochawesome_12232025_152814
- cypress / mochawesome / mochawesome_12232025_152827
- cypress / mochawesome / mochawesome_12232025_152838
- cypress / mochawesome / mochawesome_12232025_152852
- cypress / mochawesome / mochawesome_12232025_152910
- cypress / mochawesome / mochawesome_12232025_225436
- cypress / mochawesome / mochawesome_12232025_225614
- cypress / mochawesome / mochawesome_12232025_225627
- cypress / mochawesome / mochawesome_12232025_225640
- cypress / mochawesome / mochawesome_12232025_225651
- cypress / mochawesome / mochawesome_12232025_225705
- cypress / mochawesome / mochawesome_12232025_225723